public override void Initialize() { arrow = curGame.Content.Load <Texture2D>("Textures/HUD/arrow"); Catapult.Initialize(); base.Initialize(); }
public override void Initialize() { //Initialize randomizer random = new Random(); Catapult.Initialize(); base.Initialize(); }
public override void Initialize() { arrow = curGame.Content.Load <Texture2D>("Textures/HUD/arrow"); guideDot = curGame.Content.Load <Texture2D>("Textures/HUD/guideDot"); Catapult.Initialize(); guideProjectile = new Projectile(Game, spriteBatch, "Textures/Ammo/rock_ammo", Catapult.ProjectileStartPosition, Catapult.GroundHitOffset, false, Catapult.Gravity); base.Initialize(); }