public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode) { bool wasAnyUpdatedA = field_.UpdateNodeReferences(dictNodeToClonedNode); bool wasAnyUpdatedB = fieldAimGameObjects_.UpdateNodeReferences(dictNodeToClonedNode); return(wasAnyUpdatedA || wasAnyUpdatedB); }
public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode) { bool updatedA = objectsA_.UpdateNodeReferences(dictNodeToClonedNode); bool updatedB = objectsB_.UpdateNodeReferences(dictNodeToClonedNode); return(updatedA || updatedB); }
public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode) { bool updateEntityField = field_.UpdateNodeReferences(dictNodeToClonedNode); bool updateA = fieldA_.UpdateNodeReferences(dictNodeToClonedNode); return(updateEntityField || updateA); }
public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode) { bool updateEntities = field_.UpdateNodeReferences(dictNodeToClonedNode); bool updateExplosion = fieldExplosions_.UpdateNodeReferences(dictNodeToClonedNode); bool updateBodies = fieldBodies_.UpdateNodeReferences(dictNodeToClonedNode); return(updateEntities || updateExplosion || updateBodies); }
//----------------------------------------------------------------------------------- public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode) { return(field_.UpdateNodeReferences(dictNodeToClonedNode)); }