public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode)
        {
            bool wasAnyUpdatedA = field_.UpdateNodeReferences(dictNodeToClonedNode);
            bool wasAnyUpdatedB = fieldAimGameObjects_.UpdateNodeReferences(dictNodeToClonedNode);

            return(wasAnyUpdatedA || wasAnyUpdatedB);
        }
        public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode)
        {
            bool updatedA = objectsA_.UpdateNodeReferences(dictNodeToClonedNode);
            bool updatedB = objectsB_.UpdateNodeReferences(dictNodeToClonedNode);

            return(updatedA || updatedB);
        }
Exemple #3
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        public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode)
        {
            bool updateEntityField = field_.UpdateNodeReferences(dictNodeToClonedNode);
            bool updateA           = fieldA_.UpdateNodeReferences(dictNodeToClonedNode);

            return(updateEntityField || updateA);
        }
        public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode)
        {
            bool updateEntities  = field_.UpdateNodeReferences(dictNodeToClonedNode);
            bool updateExplosion = fieldExplosions_.UpdateNodeReferences(dictNodeToClonedNode);
            bool updateBodies    = fieldBodies_.UpdateNodeReferences(dictNodeToClonedNode);

            return(updateEntities || updateExplosion || updateBodies);
        }
Exemple #5
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 //-----------------------------------------------------------------------------------
 public override bool UpdateNodeReferences(Dictionary <CommandNode, CommandNode> dictNodeToClonedNode)
 {
     return(field_.UpdateNodeReferences(dictNodeToClonedNode));
 }