void DrawAABBOnContact(Node node, Transform transform) { ExtDebug.DrawTransformedBox(node.aabb.origin, node.aabb.halfExtents * 2f, transform.localToWorldMatrix, ExtDebug.RandomColor()); }
void DrawAABBTree(Node node, Transform transform) { //We add a small offset to make it easier to see overlapping AABBs. ExtDebug.DrawTransformedBox(node.aabb.origin + (Vector3.one * UnityEngine.Random.Range(0f, .001f)), node.aabb.halfExtents * 2f, transform.localToWorldMatrix, ExtDebug.RandomColor()); }