// Use this for initialization void Start() { _playerTransform = GetComponent <Transform>(); _playerRigidbody2D = GetComponent <Rigidbody2D>(); _weaponController = GetComponent <WeaponController>(); _hp = GetComponent <Player_HP>(); _source = GetComponent <AudioSource>(); _groundSource = _groundCheckTransform.gameObject.GetComponent <AudioSource>(); _soundDelayTimer = _soundDelay; }
// Use this for initialization void Awake() { _instance = this; _animator = GetComponent <Animator>(); _movement = GetComponent <Player_Movement>(); _input = GetComponent <Player_InputController>(); _hp = _OriginalHP; _transform = GetComponent <Transform>(); _cameraFollow = FindObjectOfType <Player_CameraFollow>(); _hpBar = FindObjectOfType <HPBarController>(); _hammer = GetComponent <Weapon_Hammer>(); }