private static void OnSceneLoadFinished(LoadFinish.Data data) { G.Sys.CheatsManager_.SetPrivateMember(new MemberMetadata { IsProperty = false, IsStatic = false, MemberName = "anyGameplayCheatsUsedThisLevel_" }, _cheatStates.Values.Contains(true)); }
private void OnSceneLoadFinished(LoadFinish.Data data) { G.Sys.CheatsManager_.anyGameplayCheatsUsedThisLevel_ = AnyCheatsEnabled; }