public static void BuildUnity3DProject(this ICakeContext context, FilePath projectFolder, Unity3DBuildOptions options) { var unityBuildContext = new Unity3DBuildContext(context, projectFolder, options); unityBuildContext.DumpOptions(); unityBuildContext.Build(); }
public static void BuildUnity3DProject(this ICakeContext context, Unity3DProjectOptions projectOptions, Unity3DBuildOptions options) { try { var unityBuildContext = new Unity3DBuildContext(context, projectOptions, options); unityBuildContext.DumpOptions(); unityBuildContext.Build(); } catch (System.Exception ex) { System.Console.WriteLine(ex.Message); System.Console.WriteLine(ex.StackTrace); } }