// 载入存档 public void Load(string path, string name, int curVersion, bool isReadContent, DateTime fileTime) { ArchiveFile <T> archive = this; archive.Name = name; archive.curVersion = curVersion; archive.FileTime = fileTime; using (Stream stream = File.OpenRead(path)) { try { BinaryReader reader = new BinaryReader(stream); string headerStr = null; //使用try防止无效的存档 headerStr = reader.ReadString(); if (string.IsNullOrEmpty(headerStr)) { archive.IsBroken = true; } else { archive.Header = JsonUtility.FromJson <ArchiveHeader>(headerStr); int contentSize = archive.Header.ContentLength; if (contentSize <= 0) { archive.IsBroken = true; } else { archive.Content = reader.ReadBytes(contentSize); if (!string.IsNullOrEmpty(archive.Header.ContentHash)) { // 内容损坏 if (archive.Header.ContentHash != FileUtil.Hash(archive.Content)) { archive.IsBroken = true; return; } } if (isReadContent && archive.IsCompatible && contentSize > 0) { byte[] toBeDeserialized = null; if (archive.Header.IsCompressed) { toBeDeserialized = FileUtil.GZDecompressToBytes(archive.Content); } else { toBeDeserialized = archive.Content; } archive.GameDatas = SerializationUtility.DeserializeValue <T>(toBeDeserialized, DataFormat.Binary); } } } reader.Close(); } catch (Exception e) { archive.IsBroken = true; CLog.Error("读取存档{0}时出现异常:{1}, 因此认为是损坏的存档。", archive.Name, e.Message); } } return; }