// Содержать в себе последние ответы // И выдавать их по требованию // Обнулять при смене типа сетки public InteractionController(Discipline type) { switch (type) { case Discipline.Football: _disciplineController = new FootballIneractionController(); break; default: break; } }
public bool ChangeDiscipline(Discipline type) { switch (type) { case Discipline.Football: _disciplineController = new FootballIneractionController(); break; default: break; } return(true); }
public BridgeToInterfaceController() { _interactionController = new InteractionController.InteractionController(Discipline.Football); _network = new NetworkController.NetworkController(Discipline.Football); _interpritator = new InterpritatorController.InterpritatorController(Discipline.Football); matchesForLearning = new Dictionary <LastMatch, List <LastMatch> >(); teamList = _interactionController.GetTeamList(); MatchesCount = 1000; learningResult = string.Empty; lastMatchesA = new List <LastMatch>(); lastMatchesB = new List <LastMatch>(); }