public SetUniformMatrix4 ( string uniformName, float m ) : int | ||
uniformName | string | |
m | float | |
리턴 | int |
/// <summary> /// /// </summary> /// <param name="program"></param> public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix4(VarName, this.value.ToArray()); }
public override void SetUniform(ShaderProgram program) { program.SetUniformMatrix4(VarName, this.value); }
public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix4(VarName, this.value.to_array()); }