/// <summary> /// /// </summary> /// <param name="program"></param> public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix4(VarName, this.value.ToArray()); }
public override void SetUniform(ShaderProgram program) { program.SetUniformMatrix4(VarName, this.value); }
public override void SetUniform(ShaderProgram program) { this.Location = program.SetUniformMatrix4(VarName, this.value.to_array()); }