BindTexture() 개인적인 메소드

private BindTexture ( uint target, uint texture ) : void
target uint
texture uint
리턴 void
예제 #1
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 /// <summary>
 ///
 /// </summary>
 public void Unbind()
 {
     //OpenGL.BindTexture(OpenGL.GL_TEXTURE_2D, 0);
     OpenGL.BindTexture(this.Target, 0);
 }
예제 #2
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 public void Unbind()
 {
     OpenGL.BindTexture(OpenGL.GL_TEXTURE_2D, 0);
 }
예제 #3
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        ///// <summary>
        /////
        ///// </summary>
        //public bool UseMipmap { get; private set; }

        /// <summary>
        ///
        /// </summary>
        public void Bind()
        {
            OpenGL.BindTexture(this.Target, this.Id);
            //this.SamplerBuilder.Bind(OpenGL.GL_TEXTURE0 - OpenGL.GL_TEXTURE0, this.Target);
        }
예제 #4
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        } // end sub

        #endregion

        public void Bind()
        {
            OpenGL.BindTexture(OpenGL.GL_TEXTURE_2D, this.id[0]);
        }