DeleteRenderbuffers() 공개 정적인 메소드

This function deletes a set of Texture objects.
public static DeleteRenderbuffers ( uint n, uint renderbuffers ) : void
n uint Number of textures to delete.
renderbuffers uint The array containing the names of the textures to delete.
리턴 void
        private void Dispose(bool disposing)
        {
            if (this.disposedValue == false)
            {
                if (disposing)
                {
                    // Dispose managed resources.
                }

                // Dispose unmanaged resources.
                OpenGL.DeleteRenderbuffers(1, this.renderbuffer);
            }

            this.disposedValue = true;
        }