static Framebuffer() { glGenFramebuffers = GL.Instance.GetDelegateFor("glGenFramebuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN; glBindFramebuffer = GL.Instance.GetDelegateFor("glBindFramebuffer", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint; glFramebufferTexture = GL.Instance.GetDelegateFor("glFramebufferTexture", GLDelegates.typeof_void_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_int; //glFramebufferTexture1D = GL.Instance.GetDelegateFor("glFramebufferTexture1D", GLDelegates.typeof_void_uint_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_uint_int; //glFramebufferTexture2D = GL.Instance.GetDelegateFor("glFramebufferTexture2D", GLDelegates.typeof_void_uint_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_uint_int; //glFramebufferTexture3D = GL.Instance.GetDelegateFor("glFramebufferTexture3D", GLDelegates.typeof_void_uint_uint_uint_uint_int_int) as GLDelegates.void_uint_uint_uint_uint_int_int; glFramebufferTextureLayer = GL.Instance.GetDelegateFor("glFramebufferTextureLayer", GLDelegates.typeof_void_uint_uint_uint_int_int) as GLDelegates.void_uint_uint_uint_int_int; glDrawBuffers = GL.Instance.GetDelegateFor("glDrawBuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN; glDrawBuffer = GL.Instance.GetDelegateFor("glDrawBuffer", GLDelegates.typeof_void_uint) as GLDelegates.void_uint; glReadBuffer = GL.Instance.GetDelegateFor("glReadBuffer", GLDelegates.typeof_void_uint) as GLDelegates.void_uint; glFramebufferRenderbuffer = GL.Instance.GetDelegateFor("glFramebufferRenderbuffer", GLDelegates.typeof_void_uint_uint_uint_uint) as GLDelegates.void_uint_uint_uint_uint; glFramebufferParameteri = GL.Instance.GetDelegateFor("glFramebufferParameteri", GLDelegates.typeof_void_uint_uint_int) as GLDelegates.void_uint_uint_int; glCheckFramebufferStatus = GL.Instance.GetDelegateFor("glCheckFramebufferStatus", GLDelegates.typeof_uint_uint) as GLDelegates.uint_uint; glDeleteFramebuffers = GL.Instance.GetDelegateFor("glDeleteFramebuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN; Framebuffer.maxColorAttachmentCount = Framebuffer.MaxColorAttachments(); Framebuffer.bindingStack.Push(null);// default framebuffer with Id = 0. }