MaxColorAttachments() public static method

public static MaxColorAttachments ( ) : int
return int
Example #1
0
        static Framebuffer()
        {
            glGenFramebuffers    = GL.Instance.GetDelegateFor("glGenFramebuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN;
            glBindFramebuffer    = GL.Instance.GetDelegateFor("glBindFramebuffer", GLDelegates.typeof_void_uint_uint) as GLDelegates.void_uint_uint;
            glFramebufferTexture = GL.Instance.GetDelegateFor("glFramebufferTexture", GLDelegates.typeof_void_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_int;
            //glFramebufferTexture1D = GL.Instance.GetDelegateFor("glFramebufferTexture1D", GLDelegates.typeof_void_uint_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_uint_int;
            //glFramebufferTexture2D = GL.Instance.GetDelegateFor("glFramebufferTexture2D", GLDelegates.typeof_void_uint_uint_uint_uint_int) as GLDelegates.void_uint_uint_uint_uint_int;
            //glFramebufferTexture3D = GL.Instance.GetDelegateFor("glFramebufferTexture3D", GLDelegates.typeof_void_uint_uint_uint_uint_int_int) as GLDelegates.void_uint_uint_uint_uint_int_int;
            glFramebufferTextureLayer = GL.Instance.GetDelegateFor("glFramebufferTextureLayer", GLDelegates.typeof_void_uint_uint_uint_int_int) as GLDelegates.void_uint_uint_uint_int_int;
            glDrawBuffers             = GL.Instance.GetDelegateFor("glDrawBuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN;
            glDrawBuffer = GL.Instance.GetDelegateFor("glDrawBuffer", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
            glReadBuffer = GL.Instance.GetDelegateFor("glReadBuffer", GLDelegates.typeof_void_uint) as GLDelegates.void_uint;
            glFramebufferRenderbuffer = GL.Instance.GetDelegateFor("glFramebufferRenderbuffer", GLDelegates.typeof_void_uint_uint_uint_uint) as GLDelegates.void_uint_uint_uint_uint;
            glFramebufferParameteri   = GL.Instance.GetDelegateFor("glFramebufferParameteri", GLDelegates.typeof_void_uint_uint_int) as GLDelegates.void_uint_uint_int;
            glCheckFramebufferStatus  = GL.Instance.GetDelegateFor("glCheckFramebufferStatus", GLDelegates.typeof_uint_uint) as GLDelegates.uint_uint;
            glDeleteFramebuffers      = GL.Instance.GetDelegateFor("glDeleteFramebuffers", GLDelegates.typeof_void_int_uintN) as GLDelegates.void_int_uintN;

            Framebuffer.maxColorAttachmentCount = Framebuffer.MaxColorAttachments();

            Framebuffer.bindingStack.Push(null);// default framebuffer with Id = 0.
        }