public CSDT_GET_BURNING_REWARD_SUCC() { this.stReward = (COMDT_REWARD_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_DETAIL.CLASS_ID); this.stNextEnemyInfo = (COMDT_BURNING_ENEMY_TEAM_INFO)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_INFO.CLASS_ID); this.stMultipleDetail = (COMDT_REWARD_MULTIPLE_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_MULTIPLE_DETAIL.CLASS_ID); }
public COMDT_BURNING_LEVEL_INFO() { this.stEnemyDetail = (COMDT_BURNING_ENEMY_TEAM_INFO)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_INFO.CLASS_ID); this.stLuckyBuffDetail = (COMDT_BURNING_LUCKY_BUFF_INFO)ProtocolObjectPool.Get(COMDT_BURNING_LUCKY_BUFF_INFO.CLASS_ID); this.stMultipleDetail = (COMDT_REWARD_MULTIPLE_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_MULTIPLE_DETAIL.CLASS_ID); }