public CSDT_GET_BURNING_REWARD_SUCC()
 {
     this.stReward         = (COMDT_REWARD_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_DETAIL.CLASS_ID);
     this.stNextEnemyInfo  = (COMDT_BURNING_ENEMY_TEAM_INFO)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_INFO.CLASS_ID);
     this.stMultipleDetail = (COMDT_REWARD_MULTIPLE_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_MULTIPLE_DETAIL.CLASS_ID);
 }
 public COMDT_BURNING_LEVEL_INFO()
 {
     this.stEnemyDetail     = (COMDT_BURNING_ENEMY_TEAM_INFO)ProtocolObjectPool.Get(COMDT_BURNING_ENEMY_TEAM_INFO.CLASS_ID);
     this.stLuckyBuffDetail = (COMDT_BURNING_LUCKY_BUFF_INFO)ProtocolObjectPool.Get(COMDT_BURNING_LUCKY_BUFF_INFO.CLASS_ID);
     this.stMultipleDetail  = (COMDT_REWARD_MULTIPLE_DETAIL)ProtocolObjectPool.Get(COMDT_REWARD_MULTIPLE_DETAIL.CLASS_ID);
 }