/// <summary> /// Executes the rendering method every frame. /// </summary> void Update() { if (readyToBeLaunched) { LaunchRenderingObjects(); } if (_launched) { // Update the blending method. selectedBlendingMethod.UpdateRenderingMethod(); #if UNITY_EDITOR // Update the evaluation method. selectedEvaluationMethod.UpdateEvaluationMethod(); #endif //UNITY_EDITOR } }