/// <summary>
        /// Executes the rendering method every frame.
        /// </summary>
        void Update()
        {
            if (readyToBeLaunched)
            {
                LaunchRenderingObjects();
            }
            if (_launched)
            {
                // Update the blending method.
                selectedBlendingMethod.UpdateRenderingMethod();
#if UNITY_EDITOR
                // Update the evaluation method.
                selectedEvaluationMethod.UpdateEvaluationMethod();
#endif //UNITY_EDITOR
            }
        }