예제 #1
0
        private void DrawObject()
        {
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            bool flag = CommonUIData.obj;

            if (flag)
            {
                string name = CommonUIData.obj.name;
            }
            GUILayout.Label("オブジェクト:", UIParams.Instance.lStyle, new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            this.objectSelectUI.DrawCombo();
            bool flag2 = !CommonUIData.obj || !BackUpData.GetObjectDataExist(CommonUIData.obj);

            if (flag2)
            {
                GUI.enabled = false;
            }
            bool flag3 = GUILayout.Button("R", UIParams.Instance.bStyle, new GUILayoutOption[0]);

            if (flag3)
            {
                BackUpData.RestoreObject(CommonUIData.obj);
                BackUpData.Refresh();
            }
            GUI.enabled = true;
            GUILayout.EndHorizontal();
            UIUtil.BeginIndentArea();
            this.DrawImportExport();
            UIUtil.EndoIndentArea();
            UIUtil.BeginIndentArea();
            this.DrawBone();
            UIUtil.EndoIndentArea();
        }
예제 #2
0
        public static bool GetBoneDataExist(GameObject obj, Transform bone)
        {
            bool flag = !BackUpData.GetObjectDataExist(obj);
            bool result;

            if (flag)
            {
                result = false;
            }
            else
            {
                bool flag2 = !BackUpData.objectDataDic[obj].boneDataDic.ContainsKey(bone);
                result = !flag2;
            }
            return(result);
        }