private void DrawBone() { GUILayout.BeginHorizontal(new GUILayoutOption[0]); string str = "未選択"; bool flag = CommonUIData.bone; if (flag) { str = CommonUIData.bone.name; } GUILayout.Label("ボーン:" + str, UIParams.Instance.lStyle, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); bool flag2 = !CommonUIData.bone || !CommonUIData.obj || !BackUpData.GetBoneDataExist(CommonUIData.obj, CommonUIData.bone); if (flag2) { GUI.enabled = false; } bool flag3 = GUILayout.Button("R", UIParams.Instance.bStyle, new GUILayoutOption[0]); if (flag3) { BackUpData.RestoreBone(CommonUIData.obj, CommonUIData.bone); BackUpData.Refresh(); } GUI.enabled = true; GUILayout.EndHorizontal(); UIUtil.BeginIndentArea(); this.DrawTransform(); UIUtil.EndoIndentArea(); }