public CloneFakeGameDialog(GameInstanceManager manager, IUser user) : base() { this.manager = manager; this.user = user; InitializeComponent(); // Populate the version combobox for fake instance. List <GameVersion> knownVersions = new KerbalSpaceProgram().KnownVersions; knownVersions.Reverse(); comboBoxGameVersion.DataSource = knownVersions; // Populate the instances combobox with names of known instances comboBoxKnownInstance.DataSource = new string[] { "" } .Concat(manager.Instances.Values .Where(i => i.Valid) .OrderBy(i => i.Version()) .Reverse() .Select(i => i.Name)) .ToList(); comboBoxKnownInstance.Text = manager.CurrentInstance?.Name ?? manager.AutoStartInstance ?? ""; this.radioButtonClone.Checked = true; }
/// <summary> /// Load the grid of play times /// </summary> /// <param name="manager">Game instance manager containing the instances to be loaded</param> public void loadAllPlayTime(GameInstanceManager manager) { rows = manager.Instances .Where(kvp => kvp.Value.playTime != null) .Select(kvp => new PlayTimeRow(kvp.Key, kvp.Value)) .ToList(); PlayTimeGrid.DataSource = new BindingList <PlayTimeRow>(rows); ShowTotal(); }
public void Setup() { manager = new GameInstanceManager(new NullUser()); // Give us a registry to play with. ksp = new DisposableKSP(); registry_manager = CKAN.RegistryManager.Instance(ksp.KSP); registry = registry_manager.registry; registry.ClearDlls(); registry.Installed().Clear(); // Make sure we have a registry we can use. CKAN.Repo.Update(registry_manager, ksp.KSP, new NullUser(), TestData.TestKANZip()); // Ready our downloader. async = new CKAN.NetAsyncModulesDownloader(new NullUser(), manager.Cache); // General shortcuts cache = manager.Cache; }
public EditLabelsDialog(IUser user, GameInstanceManager manager, ModuleLabelList labels) { InitializeComponent(); this.user = user; this.labels = labels; InstanceNameComboBox.DataSource = new string[] { "" } .Concat(manager.Instances.Keys).ToArray(); LoadTree(); this.ToolTip.SetToolTip(NameTextBox, Properties.Resources.EditLabelsToolTipName); this.ToolTip.SetToolTip(ColorButton, Properties.Resources.EditLabelsToolTipColor); this.ToolTip.SetToolTip(InstanceNameComboBox, Properties.Resources.EditLabelsToolTipInstance); this.ToolTip.SetToolTip(HideFromOtherFiltersCheckBox, Properties.Resources.EditLabelsToolTipHide); this.ToolTip.SetToolTip(NotifyOnChangesCheckBox, Properties.Resources.EditLabelsToolTipNotifyOnChanges); this.ToolTip.SetToolTip(RemoveOnChangesCheckBox, Properties.Resources.EditLabelsToolTipRemoveOnChanges); this.ToolTip.SetToolTip(AlertOnInstallCheckBox, Properties.Resources.EditLabelsToolTipAlertOnInstall); this.ToolTip.SetToolTip(RemoveOnInstallCheckBox, Properties.Resources.EditLabelsToolTipRemoveOnInstall); }
public static void Main_(string[] args, GameInstanceManager manager = null, bool showConsole = false) { Logging.Initialize(); AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionEventHandler; Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); if (args.Contains(URLHandlers.UrlRegistrationArgument)) { //Passing in null will cause a NullReferenceException if it tries to show the dialog //asking for elevation permission, but we want that to happen. Doing that keeps us //from getting in to a infinite loop of trying to register. URLHandlers.RegisterURLHandler(null, null); } else { new Main(args, manager, showConsole); } }
public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole) { log.Info("Starting the GUI"); commandLineArgs = cmdlineArgs; Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>(); // If the language is not set yet in the config, try to save the current language. // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection. // Once the user chooses a language in the settings, the string will be no longer null, and we can change // CKAN's language here before any GUI components are initialized. if (string.IsNullOrEmpty(mainConfig.Language)) { string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag; mainConfig.Language = runtimeLanguage; } else { Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language); } InitializeComponent(); Instance = this; currentUser = new GUIUser(this, this.Wait); manager = mgr ?? new GameInstanceManager(currentUser); controlFactory = new ControlFactory(); // React when the user clicks a tag or filter link in mod info ModInfo.OnChangeFilter += ManageMods.Filter; // Replace mono's broken, ugly toolstrip renderer if (Platform.IsMono) { menuStrip1.Renderer = new FlatToolStripRenderer(); fileToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); helpToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); minimizedContextMenuStrip.Renderer = new FlatToolStripRenderer(); } // Initialize all user interaction dialogs. RecreateDialogs(); // We want to check if our current instance is null first, // as it may have already been set by a command-line option. if (CurrentInstance == null && manager.GetPreferredInstance() == null) { Hide(); var result = new ManageGameInstancesDialog(!actuallyVisible, currentUser).ShowDialog(); if (result == DialogResult.Cancel || result == DialogResult.Abort) { Application.Exit(); return; } } configuration = GUIConfiguration.LoadOrCreateConfiguration ( Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml") ); // Check if there is any other instances already running. // This is not entirely necessary, but we can show a nicer error message this way. try { #pragma warning disable 219 var lockedReg = RegistryManager.Instance(CurrentInstance).registry; #pragma warning restore 219 } catch (RegistryInUseKraken kraken) { errorDialog.ShowErrorDialog(kraken.ToString()); return; } tabController = new TabController(MainTabControl); tabController.ShowTab("ManageModsTabPage"); if (!showConsole) { Util.HideConsoleWindow(); } // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty. ActiveModInfo = null; // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU, // making our download speeds really slow unless you move the mouse while // downloading. Yielding periodically addresses that. // https://bugzilla.novell.com/show_bug.cgi?id=663433 if (Platform.IsMac) { var timer = new Timer { Interval = 2 }; timer.Tick += (sender, e) => { Thread.Yield(); }; timer.Start(); } // Set the window name and class for X11 if (Platform.IsX11) { HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle); } Application.Run(this); var registry = RegistryManager.Instance(Manager.CurrentInstance); registry?.Dispose(); }
/// <summary> /// Generate filter string for OpenFileDialog /// </summary> /// <param name="mgr">Game instance manager that can tell us about the build ID files</param> /// <returns> /// "Build metadata files (buildID.txt;buildID64.txt)|buildID.txt;buildID64.txt" /// </returns> public static string GameFolderFilter(GameInstanceManager mgr) { return(Properties.Resources.BuildIDFilterDescription + "|" + string.Join(";", mgr.AllBuildIDFiles)); }
public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole) { log.Info("Starting the GUI"); commandLineArgs = cmdlineArgs; Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>(); // If the language is not set yet in the config, try to save the current language. // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection. // Once the user chooses a language in the settings, the string will be no longer null, and we can change // CKAN's language here before any GUI components are initialized. if (string.IsNullOrEmpty(mainConfig.Language)) { string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag; mainConfig.Language = runtimeLanguage; } else { CultureInfo.DefaultThreadCurrentUICulture = Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language); } InitializeComponent(); Instance = this; currentUser = new GUIUser(this, this.Wait); if (mgr != null) { // With a working GUI, assign a GUIUser to the GameInstanceManager to replace the ConsoleUser mgr.User = currentUser; manager = mgr; } else { manager = new GameInstanceManager(currentUser); } controlFactory = new ControlFactory(); // React when the user clicks a tag or filter link in mod info ModInfo.OnChangeFilter += ManageMods.Filter; // Replace mono's broken, ugly toolstrip renderer if (Platform.IsMono) { menuStrip1.Renderer = new FlatToolStripRenderer(); fileToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); helpToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer(); minimizedContextMenuStrip.Renderer = new FlatToolStripRenderer(); } // Initialize all user interaction dialogs. RecreateDialogs(); // Make sure we have an instance if (CurrentInstance == null) { // Maybe we can find an instance automatically (e.g., portable, only, default) manager.GetPreferredInstance(); } // A loop that ends when we have a valid instance or the user gives up do { if (CurrentInstance == null && !InstancePromptAtStart()) { // User cancelled, give up return; } // We now have a tentative instance. Check if it's locked. try { // This will throw RegistryInUseKraken if locked by another process var regMgr = RegistryManager.Instance(CurrentInstance); // Tell the user their registry was reset if it was corrupted if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) && !string.IsNullOrEmpty(regMgr.previousCorruptedPath)) { errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry, regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage, Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename())); regMgr.previousCorruptedMessage = null; regMgr.previousCorruptedPath = null; // But the instance is actually fine because a new registry was just created } } catch (RegistryInUseKraken kraken) { errorDialog.ShowErrorDialog(kraken.ToString()); // Couldn't get the lock, there is no current instance manager.CurrentInstance = null; if (manager.Instances.All(inst => !inst.Value.Valid || inst.Value.IsMaybeLocked)) { // Everything's invalid or locked, give up Application.Exit(); return; } } } while (CurrentInstance == null); // We can only reach this point if CurrentInstance is not null // AND we acquired the lock for it successfully // Get the instance's GUI onfig configuration = GUIConfiguration.LoadOrCreateConfiguration( Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")); tabController = new TabController(MainTabControl); tabController.ShowTab("ManageModsTabPage"); if (!showConsole) { Util.HideConsoleWindow(); } // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty. ActiveModInfo = null; // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU, // making our download speeds really slow unless you move the mouse while // downloading. Yielding periodically addresses that. // https://bugzilla.novell.com/show_bug.cgi?id=663433 if (Platform.IsMac) { var timer = new Timer { Interval = 2 }; timer.Tick += (sender, e) => { Thread.Yield(); }; timer.Start(); } // Set the window name and class for X11 if (Platform.IsX11) { HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle); } Application.Run(this); if (CurrentInstance != null) { var registry = RegistryManager.Instance(Manager.CurrentInstance); registry?.Dispose(); } }
/// <summary> /// Initialize a cache given a GameInstanceManager /// </summary> /// <param name="mgr">GameInstanceManager object containing the Instances that might have old caches</param> public NetFileCache(GameInstanceManager mgr, string path) : this(path) { manager = mgr; }
/// <summary> /// Initialize the cache /// </summary> /// <param name="mgr">GameInstanceManager containing instances that might have legacy caches</param> public NetModuleCache(GameInstanceManager mgr, string path) { cache = new NetFileCache(mgr, path); }