Esempio n. 1
0
        public CloneFakeGameDialog(GameInstanceManager manager, IUser user)
            : base()
        {
            this.manager = manager;
            this.user    = user;

            InitializeComponent();

            // Populate the version combobox for fake instance.
            List <GameVersion> knownVersions = new KerbalSpaceProgram().KnownVersions;

            knownVersions.Reverse();
            comboBoxGameVersion.DataSource = knownVersions;

            // Populate the instances combobox with names of known instances
            comboBoxKnownInstance.DataSource = new string[] { "" }
            .Concat(manager.Instances.Values
                    .Where(i => i.Valid)
                    .OrderBy(i => i.Version())
                    .Reverse()
                    .Select(i => i.Name))
            .ToList();
            comboBoxKnownInstance.Text = manager.CurrentInstance?.Name
                                         ?? manager.AutoStartInstance
                                         ?? "";
            this.radioButtonClone.Checked = true;
        }
Esempio n. 2
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 /// <summary>
 /// Load the grid of play times
 /// </summary>
 /// <param name="manager">Game instance manager containing the instances to be loaded</param>
 public void loadAllPlayTime(GameInstanceManager manager)
 {
     rows = manager.Instances
            .Where(kvp => kvp.Value.playTime != null)
            .Select(kvp => new PlayTimeRow(kvp.Key, kvp.Value))
            .ToList();
     PlayTimeGrid.DataSource = new BindingList <PlayTimeRow>(rows);
     ShowTotal();
 }
        public void Setup()
        {
            manager = new GameInstanceManager(new NullUser());
            // Give us a registry to play with.
            ksp = new DisposableKSP();
            registry_manager = CKAN.RegistryManager.Instance(ksp.KSP);
            registry         = registry_manager.registry;
            registry.ClearDlls();
            registry.Installed().Clear();
            // Make sure we have a registry we can use.
            CKAN.Repo.Update(registry_manager, ksp.KSP, new NullUser(), TestData.TestKANZip());

            // Ready our downloader.
            async = new CKAN.NetAsyncModulesDownloader(new NullUser(), manager.Cache);

            // General shortcuts
            cache = manager.Cache;
        }
Esempio n. 4
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        public EditLabelsDialog(IUser user, GameInstanceManager manager, ModuleLabelList labels)
        {
            InitializeComponent();
            this.user   = user;
            this.labels = labels;
            InstanceNameComboBox.DataSource = new string[] { "" }
            .Concat(manager.Instances.Keys).ToArray();
            LoadTree();

            this.ToolTip.SetToolTip(NameTextBox, Properties.Resources.EditLabelsToolTipName);
            this.ToolTip.SetToolTip(ColorButton, Properties.Resources.EditLabelsToolTipColor);
            this.ToolTip.SetToolTip(InstanceNameComboBox, Properties.Resources.EditLabelsToolTipInstance);
            this.ToolTip.SetToolTip(HideFromOtherFiltersCheckBox, Properties.Resources.EditLabelsToolTipHide);
            this.ToolTip.SetToolTip(NotifyOnChangesCheckBox, Properties.Resources.EditLabelsToolTipNotifyOnChanges);
            this.ToolTip.SetToolTip(RemoveOnChangesCheckBox, Properties.Resources.EditLabelsToolTipRemoveOnChanges);
            this.ToolTip.SetToolTip(AlertOnInstallCheckBox, Properties.Resources.EditLabelsToolTipAlertOnInstall);
            this.ToolTip.SetToolTip(RemoveOnInstallCheckBox, Properties.Resources.EditLabelsToolTipRemoveOnInstall);
        }
Esempio n. 5
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        public static void Main_(string[] args, GameInstanceManager manager = null, bool showConsole = false)
        {
            Logging.Initialize();

            AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionEventHandler;
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            if (args.Contains(URLHandlers.UrlRegistrationArgument))
            {
                //Passing in null will cause a NullReferenceException if it tries to show the dialog
                //asking for elevation permission, but we want that to happen. Doing that keeps us
                //from getting in to a infinite loop of trying to register.
                URLHandlers.RegisterURLHandler(null, null);
            }
            else
            {
                new Main(args, manager, showConsole);
            }
        }
Esempio n. 6
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        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            manager     = mgr ?? new GameInstanceManager(currentUser);

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // We want to check if our current instance is null first,
            // as it may have already been set by a command-line option.
            if (CurrentInstance == null && manager.GetPreferredInstance() == null)
            {
                Hide();

                var result = new ManageGameInstancesDialog(!actuallyVisible, currentUser).ShowDialog();
                if (result == DialogResult.Cancel || result == DialogResult.Abort)
                {
                    Application.Exit();
                    return;
                }
            }

            configuration = GUIConfiguration.LoadOrCreateConfiguration
                            (
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml")
                            );

            // Check if there is any other instances already running.
            // This is not entirely necessary, but we can show a nicer error message this way.
            try
            {
#pragma warning disable 219
                var lockedReg = RegistryManager.Instance(CurrentInstance).registry;
#pragma warning restore 219
            }
            catch (RegistryInUseKraken kraken)
            {
                errorDialog.ShowErrorDialog(kraken.ToString());
                return;
            }

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            var registry = RegistryManager.Instance(Manager.CurrentInstance);
            registry?.Dispose();
        }
Esempio n. 7
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 /// <summary>
 /// Generate filter string for OpenFileDialog
 /// </summary>
 /// <param name="mgr">Game instance manager that can tell us about the build ID files</param>
 /// <returns>
 /// "Build metadata files (buildID.txt;buildID64.txt)|buildID.txt;buildID64.txt"
 /// </returns>
 public static string GameFolderFilter(GameInstanceManager mgr)
 {
     return(Properties.Resources.BuildIDFilterDescription
            + "|" + string.Join(";", mgr.AllBuildIDFiles));
 }
Esempio n. 8
0
        public Main(string[] cmdlineArgs, GameInstanceManager mgr, bool showConsole)
        {
            log.Info("Starting the GUI");
            commandLineArgs = cmdlineArgs;

            Configuration.IConfiguration mainConfig = ServiceLocator.Container.Resolve <Configuration.IConfiguration>();

            // If the language is not set yet in the config, try to save the current language.
            // If it isn't supported, it'll still be null afterwards. Doesn't matter, .NET handles the resource selection.
            // Once the user chooses a language in the settings, the string will be no longer null, and we can change
            // CKAN's language here before any GUI components are initialized.
            if (string.IsNullOrEmpty(mainConfig.Language))
            {
                string runtimeLanguage = Thread.CurrentThread.CurrentUICulture.IetfLanguageTag;
                mainConfig.Language = runtimeLanguage;
            }
            else
            {
                CultureInfo.DefaultThreadCurrentUICulture = Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(mainConfig.Language);
            }

            InitializeComponent();

            Instance = this;

            currentUser = new GUIUser(this, this.Wait);
            if (mgr != null)
            {
                // With a working GUI, assign a GUIUser to the GameInstanceManager to replace the ConsoleUser
                mgr.User = currentUser;
                manager  = mgr;
            }
            else
            {
                manager = new GameInstanceManager(currentUser);
            }

            controlFactory = new ControlFactory();

            // React when the user clicks a tag or filter link in mod info
            ModInfo.OnChangeFilter += ManageMods.Filter;

            // Replace mono's broken, ugly toolstrip renderer
            if (Platform.IsMono)
            {
                menuStrip1.Renderer = new FlatToolStripRenderer();
                fileToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                settingsToolStripMenuItem.DropDown.Renderer = new FlatToolStripRenderer();
                helpToolStripMenuItem.DropDown.Renderer     = new FlatToolStripRenderer();
                minimizedContextMenuStrip.Renderer          = new FlatToolStripRenderer();
            }

            // Initialize all user interaction dialogs.
            RecreateDialogs();

            // Make sure we have an instance
            if (CurrentInstance == null)
            {
                // Maybe we can find an instance automatically (e.g., portable, only, default)
                manager.GetPreferredInstance();
            }
            // A loop that ends when we have a valid instance or the user gives up
            do
            {
                if (CurrentInstance == null && !InstancePromptAtStart())
                {
                    // User cancelled, give up
                    return;
                }
                // We now have a tentative instance. Check if it's locked.
                try
                {
                    // This will throw RegistryInUseKraken if locked by another process
                    var regMgr = RegistryManager.Instance(CurrentInstance);
                    // Tell the user their registry was reset if it was corrupted
                    if (!string.IsNullOrEmpty(regMgr.previousCorruptedMessage) &&
                        !string.IsNullOrEmpty(regMgr.previousCorruptedPath))
                    {
                        errorDialog.ShowErrorDialog(Properties.Resources.MainCorruptedRegistry,
                                                    regMgr.previousCorruptedPath, regMgr.previousCorruptedMessage,
                                                    Path.Combine(Path.GetDirectoryName(regMgr.previousCorruptedPath) ?? "", regMgr.LatestInstalledExportFilename()));
                        regMgr.previousCorruptedMessage = null;
                        regMgr.previousCorruptedPath    = null;
                        // But the instance is actually fine because a new registry was just created
                    }
                }
                catch (RegistryInUseKraken kraken)
                {
                    errorDialog.ShowErrorDialog(kraken.ToString());
                    // Couldn't get the lock, there is no current instance
                    manager.CurrentInstance = null;
                    if (manager.Instances.All(inst => !inst.Value.Valid || inst.Value.IsMaybeLocked))
                    {
                        // Everything's invalid or locked, give up
                        Application.Exit();
                        return;
                    }
                }
            } while (CurrentInstance == null);
            // We can only reach this point if CurrentInstance is not null
            // AND we acquired the lock for it successfully

            // Get the instance's GUI onfig
            configuration = GUIConfiguration.LoadOrCreateConfiguration(
                Path.Combine(CurrentInstance.CkanDir(), "GUIConfig.xml"));

            tabController = new TabController(MainTabControl);
            tabController.ShowTab("ManageModsTabPage");

            if (!showConsole)
            {
                Util.HideConsoleWindow();
            }

            // Disable the modinfo controls until a mod has been choosen. This has an effect if the modlist is empty.
            ActiveModInfo = null;

            // WinForms on Mac OS X has a nasty bug where the UI thread hogs the CPU,
            // making our download speeds really slow unless you move the mouse while
            // downloading. Yielding periodically addresses that.
            // https://bugzilla.novell.com/show_bug.cgi?id=663433
            if (Platform.IsMac)
            {
                var timer = new Timer {
                    Interval = 2
                };
                timer.Tick += (sender, e) => { Thread.Yield(); };
                timer.Start();
            }

            // Set the window name and class for X11
            if (Platform.IsX11)
            {
                HandleCreated += (sender, e) => X11.SetWMClass("CKAN", "CKAN", Handle);
            }

            Application.Run(this);

            if (CurrentInstance != null)
            {
                var registry = RegistryManager.Instance(Manager.CurrentInstance);
                registry?.Dispose();
            }
        }
Esempio n. 9
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 /// <summary>
 /// Initialize a cache given a GameInstanceManager
 /// </summary>
 /// <param name="mgr">GameInstanceManager object containing the Instances that might have old caches</param>
 public NetFileCache(GameInstanceManager mgr, string path)
     : this(path)
 {
     manager = mgr;
 }
Esempio n. 10
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 /// <summary>
 /// Initialize the cache
 /// </summary>
 /// <param name="mgr">GameInstanceManager containing instances that might have legacy caches</param>
 public NetModuleCache(GameInstanceManager mgr, string path)
 {
     cache = new NetFileCache(mgr, path);
 }