static int AddLuaReconnectCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddLuaReconnectCallback(arg0, arg1); return(0); }