/// <summary> /// Will return true if the environment supports the WebRTCNetwork plugin /// (needs to run in Chrome or Firefox + the javascript file needs to be loaded in the html page!) /// /// </summary> /// <returns></returns> public static bool IsAvailable() { #if UNITY_WEBGL try { return(CAPI.Unity_WebRtcNetwork_IsAvailable()); }catch (EntryPointNotFoundException) { //not available at all } #endif return(false); }