public int HandlePacket(GameClient client, GSPacketIn packet) { int id = packet.ReadInt(); string msg = LanguageMgr.GetTranslation("AuctionDeleteHandler.Fail"); using (PlayerBussiness db = new PlayerBussiness()) { if (db.DeleteAuction(id, client.Player.PlayerCharacter.ID, ref msg)) { client.Out.SendMailResponse(client.Player.PlayerCharacter.ID,eMailRespose.Receiver); client.Out.SendAuctionRefresh(null, id, false,null); } else { AuctionInfo info = db.GetAuctionSingle(id); client.Out.SendAuctionRefresh(info, id, info != null,null); } client.Out.SendMessage(eMessageType.Normal, msg); // client.Out.SendMessage(eMessageType.ERROR,msg); } return 0; }