/// <summary> /// 保存到数据库中 /// </summary> public void SaveToDatabase() { using (PlayerBussiness pb = new PlayerBussiness()) { lock (_lock) { for (int i = 0; i < _items.Length; i++) { ItemInfo item = _items[i]; if (item != null) { if (item.IsDirty) { if (item.ItemID > 0) { pb.UpdateGoods(item); } else { pb.AddGoods(item); } } } } foreach (ItemInfo item in _removedList) { pb.UpdateGoods(item); } _removedList.Clear(); } } }
public void SendGoodManCard(string receiverName, int receiverID, string senderName, int senderID, PlayerBussiness db) { ItemTemplateInfo goodMan = ItemMgr.FindItemTemplate(11105); ItemInfo goodManCard = ItemInfo.CreateFromTemplate(goodMan, 1, (int)ItemAddType.webing); goodManCard.IsBinds = true; goodManCard.UserID = 0; db.AddGoods(goodManCard); MailInfo mail = new MailInfo(); mail.Annex1 = goodManCard.ItemID.ToString(); mail.Content = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Content"); mail.Gold = 0; mail.IsExist = true; mail.Money = 0; mail.Receiver = receiverName; mail.ReceiverID = receiverID; mail.Sender = senderName; mail.SenderID = senderID; mail.Title = LanguageMgr.GetTranslation("MarryApplyReplyHandler.Title"); mail.Type = (int)eMailType.Marry; db.SendMail(mail); //Spouse.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver); }
public bool HandleCommand(TankMarryLogicProcessor process, GamePlayer player, GSPacketIn packet) { if (player.CurrentMarryRoom == null || player.CurrentMarryRoom.RoomState != eRoomState.FREE) { return false; } if(player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.GroomID && player.PlayerCharacter.ID != player.CurrentMarryRoom.Info.BrideID ) { return false; } int needMoney = GameProperties.PRICE_PROPOSE; if(player.CurrentMarryRoom.Info.IsHymeneal) { if (player.PlayerCharacter.Money < needMoney) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("UserFirecrackersCommand.MoneyNotEnough")); return false; } } GamePlayer Groom = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.GroomID); if(Groom == null) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoGroom")); return false; } GamePlayer Bride = player.CurrentMarryRoom.GetPlayerByUserID(player.CurrentMarryRoom.Info.BrideID); if (Bride == null) { player.Out.SendMessage(eMessageType.ChatNormal, LanguageMgr.GetTranslation("HymenealCommand.NoBride")); return false; } bool result = false; bool isFirst = false; GSPacketIn pkg = packet.Clone(); int hymenealState = packet.ReadInt(); if (1 == hymenealState) { player.CurrentMarryRoom.RoomState = eRoomState.FREE; } else { player.CurrentMarryRoom.RoomState = eRoomState.Hymeneal; player.CurrentMarryRoom.BeginTimerForHymeneal(170 * 1000); if (!player.PlayerCharacter.IsGotRing) { isFirst = true; ItemTemplateInfo ringTemplate = ItemMgr.FindItemTemplate(9022); ItemInfo ring1 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing); ring1.IsBinds = true; //Groom.CurrentInventory.AddItem(ring1, 11); using (PlayerBussiness pb = new PlayerBussiness()) { ring1.UserID = 0; pb.AddGoods(ring1); string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Bride.PlayerCharacter.NickName); MailInfo mail = new MailInfo(); mail.Annex1 = ring1.ItemID.ToString(); mail.Content = content; mail.Gold = 0; mail.IsExist = true; mail.Money = 0; mail.Receiver = Groom.PlayerCharacter.NickName; mail.ReceiverID = Groom.PlayerCharacter.ID; mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender"); mail.SenderID = 0; mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title"); mail.Type = (int)eMailType.Marry; if (pb.SendMail(mail)) { result = true; } player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver); } ItemInfo ring2 = ItemInfo.CreateFromTemplate(ringTemplate, 1, (int)ItemAddType.webing); ring2.IsBinds = true; //Bride.CurrentInventory.AddItem(ring2, 11); using (PlayerBussiness pb = new PlayerBussiness()) { ring2.UserID = 0; pb.AddGoods(ring2); string content = LanguageMgr.GetTranslation("HymenealCommand.Content", Groom.PlayerCharacter.NickName); MailInfo mail = new MailInfo(); mail.Annex1 = ring2.ItemID.ToString(); mail.Content = content; mail.Gold = 0; mail.IsExist = true; mail.Money = 0; mail.Receiver = Bride.PlayerCharacter.NickName; mail.ReceiverID = Bride.PlayerCharacter.ID; mail.Sender = LanguageMgr.GetTranslation("HymenealCommand.Sender"); mail.SenderID = 0; mail.Title = LanguageMgr.GetTranslation("HymenealCommand.Title"); mail.Type = (int)eMailType.Marry; if (pb.SendMail(mail)) { result = true; } player.Out.SendMailResponse(mail.ReceiverID, eMailRespose.Receiver); } player.CurrentMarryRoom.Info.IsHymeneal = true; using (PlayerBussiness db = new PlayerBussiness()) { db.UpdateMarryRoomInfo(player.CurrentMarryRoom.Info); //更新IsGotRing的数据库 db.UpdatePlayerGotRingProp(Groom.PlayerCharacter.ID,Bride.PlayerCharacter.ID); //通过数据库读入PlayerCharacter内存 Groom.LoadMarryProp(); Bride.LoadMarryProp(); } //Groom.PlayerCharacter.IsGotRing = true; //Bride.PlayerCharacter.IsGotRing = true; } else { isFirst = false; result = true; } if (!isFirst) { //player.SetMoney(-needMoney, MoneyRemoveType.Marry); player.RemoveMoney(needMoney); LogMgr.LogMoneyAdd(LogMoneyType.Marry, LogMoneyType.Marry_Hymeneal, player.PlayerCharacter.ID, needMoney, player.PlayerCharacter.Money, 0, 0, 0,0, "", "", ""); CountBussiness.InsertSystemPayCount(player.PlayerCharacter.ID, needMoney, 0, (int)eConsumerType.Marry, (int)eSubConsumerType.Marry_Hymeneal); } pkg.WriteInt(player.CurrentMarryRoom.Info.ID); pkg.WriteBoolean(result); //0 player.CurrentMarryRoom.SendToAll(pkg); //0 player.CurrentMarryRoom.SendToAllForScene(pkg,1); player.CurrentMarryRoom.SendToAll(pkg); if(result) { string msg = LanguageMgr.GetTranslation("HymenealCommand.Succeed", Groom.PlayerCharacter.NickName, Bride.PlayerCharacter.NickName); GSPacketIn message = player.Out.SendMessage(eMessageType.ChatNormal, msg); player.CurrentMarryRoom.SendToPlayerExceptSelfForScene(message, player); } } return true; }
//0表示男女,1男2女 //type 1表示物品,2表示金币,3表示点券,4表示经验,5表示功勋,6表示BUFF public static bool AddDailyAward(GamePlayer player) { if (DateTime.Now.Date == player.PlayerCharacter.LastAward.Date) { return false; } //if (player.PlayerCharacter.DayLoginCount > 0) // return false; player.PlayerCharacter.DayLoginCount++; player.PlayerCharacter.LastAward = DateTime.Now; DailyAwardInfo[] infos = GetAllAwardInfo(); StringBuilder msg = new StringBuilder(); string full = string.Empty; bool has = false; foreach (DailyAwardInfo info in infos) { if (info.Sex != 0 && (player.PlayerCharacter.Sex ? 1 : 2) != info.Sex) continue; has = true; switch (info.Type) { case 1: ItemTemplateInfo itemTemplateInfo = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID); if (itemTemplateInfo != null) { int itemCount = info.Count; for (int len = 0; len < itemCount; len += itemTemplateInfo.MaxCount) { int count = len + itemTemplateInfo.MaxCount > itemCount ? itemCount - len : itemTemplateInfo.MaxCount; ItemInfo item = ItemInfo.CreateFromTemplate(itemTemplateInfo, count, (int)ItemAddType.DailyAward); item.ValidDate = info.ValidDate; item.IsBinds = info.IsBinds; //if (player.AddItem(item, Game.Server.Statics.ItemAddType.DailyAward, item.GetBagType()) == -1) if (!player.AddTemplate(item,item.Template.BagType,item.Count)) { using (PlayerBussiness db = new PlayerBussiness()) { item.UserID = 0; db.AddGoods(item); MailInfo message = new MailInfo(); message.Annex1 = item.ItemID.ToString(); message.Content = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Content", item.Template.Name); message.Gold = 0; message.Money = 0; message.Receiver = player.PlayerCharacter.NickName; message.ReceiverID = player.PlayerCharacter.ID; message.Sender = message.Receiver; message.SenderID = message.ReceiverID; message.Title = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Title", item.Template.Name); message.Type = (int)eMailType.DailyAward; db.SendMail(message); full = LanguageMgr.GetTranslation("AwardMgr.AddDailyAward.Mail"); } } } } break; case 2: player.AddGold(info.Count); break; case 3: player.AddMoney(info.Count); LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Daily, player.PlayerCharacter.ID, info.Count, player.PlayerCharacter.Money, 0, 0, 0, 0, "", "", ""); break; case 4: player.AddGP(info.Count); break; case 5: player.AddOffer(info.Count, false); break; case 6: ItemTemplateInfo template = Bussiness.Managers.ItemMgr.FindItemTemplate(info.TemplateID); if (template != null) { AbstractBuffer buffer = BufferList.CreateBufferHour(template, info.ValidDate); buffer.Start(player); } break; } } if (has) { //player.Out.SendMessage(eMessageType.DailyAward, full + msg.ToString()); if (!string.IsNullOrEmpty(full)) { player.Out.SendMailResponse(player.PlayerCharacter.ID, eMailRespose.Receiver); } } return true; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int gold = 0; //表示金币 int money = 0; //表示点券 int offer = 0; //表示功勋 int gifttoken = 0; //表示礼劵 StringBuilder payGoods = new StringBuilder(); //表示支付物品ID eMessageType eMsg = eMessageType.Normal; string msg = "GoodsPresentHandler.Success"; string content = packet.ReadString(); //赠送人留言 string nickName = packet.ReadString(); //购买人昵称 List<int> needitemsinfo = new List<int>(); //存放兑换物品的templateID,Count if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return 0; } using (PlayerBussiness db = new PlayerBussiness()) { PlayerInfo receiver = db.GetUserSingleByNickName(nickName); if (receiver != null) { List<ItemInfo> items = new List<ItemInfo>(); StringBuilder types = new StringBuilder(); int count = packet.ReadInt(); for (int i = 0; i < count; i++) { int GoodsID = packet.ReadInt(); //序号 int type = packet.ReadInt(); //购买方式 string color = packet.ReadString();//颜色 string skin = packet.ReadString(); //皮肤 ShopItemInfo shopItem = Bussiness.Managers.ShopMgr.GetShopItemInfoById(GoodsID); //获取商品信息 if (shopItem == null) //商品不存在 { continue; } ItemTemplateInfo goods = Bussiness.Managers.ItemMgr.FindItemTemplate(shopItem.TemplateID); //查找物品属性 ItemInfo item = ItemInfo.CreateFromTemplate(goods, 1, (int)ItemAddType.Gift); //构建物品临时属性 if (item == null) continue; //未开始 //if (shopitem.AValue1 <= 0 || shopitem.Beat <= 0) // continue; item.Color = color == null ? "" : color; item.Skin = skin == null ? "" : skin; if (item == null) continue; types.Append(type); types.Append(","); items.Add(item); needitemsinfo = ItemInfo.SetItemType(shopItem, type, ref gold, ref money, ref offer, ref gifttoken); } if (items.Count == 0) return 1; ////////////////////////////////////////////////////////////////////////////////////// //玩家背包中是否有兑换物品所需要的物品 int icount = client.Player.MainBag.GetItems().Count; //获取个数 bool result = true; for (int j = 0; j < needitemsinfo.Count; j += 2) { if (client.Player.GetItemCount(needitemsinfo[j]) < needitemsinfo[j + 1]) { result = false; } } if (!result) { eMsg = eMessageType.ERROR; msg = "UserBuyItemHandler.NoBuyItem"; return 1; } ///////////////////////////////////////////////////////////// if (gold <= client.Player.PlayerCharacter.Gold && money <= client.Player.PlayerCharacter.Money && offer <= client.Player.PlayerCharacter.Offer && gifttoken <= client.Player.PlayerCharacter.GiftToken) { types.Remove(types.Length - 1, 1); client.Player.RemoveMoney(money); client.Player.RemoveGold(gold); client.Player.RemoveOffer(offer); client.Player.RemoveGiftToken(gifttoken); /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //从玩家背包中删除兑换所需要的物品 for (int j = 0; j < needitemsinfo.Count; j += 2) { client.Player.RemoveTemplate(needitemsinfo[j], needitemsinfo[j + 1]); payGoods.Append(needitemsinfo[j].ToString() + ":"); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// string itemIDs = ""; int annexIndex = 0; MailInfo message = new MailInfo(); StringBuilder annexRemark = new StringBuilder(); annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark")); foreach (ItemInfo item in items) { itemIDs += (itemIDs == "" ? item.TemplateID.ToString() : "," + item.TemplateID.ToString()); item.UserID = 0; db.AddGoods(item); annexIndex++; annexRemark.Append(annexIndex); annexRemark.Append("、"); annexRemark.Append(item.Template.Name); annexRemark.Append("x"); annexRemark.Append(item.Count); annexRemark.Append(";"); switch (annexIndex) { case 1: message.Annex1 = item.ItemID.ToString(); message.Annex1Name = item.Template.Name; break; case 2: message.Annex2 = item.ItemID.ToString(); message.Annex2Name = item.Template.Name; break; case 3: message.Annex3 = item.ItemID.ToString(); message.Annex3Name = item.Template.Name; break; case 4: message.Annex4 = item.ItemID.ToString(); message.Annex4Name = item.Template.Name; break; case 5: message.Annex5 = item.ItemID.ToString(); message.Annex5Name = item.Template.Name; break; } if (annexIndex == 5) { annexIndex = 0; message.AnnexRemark = annexRemark.ToString(); annexRemark.Remove(0, annexRemark.Length); annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark")); message.Content = content; message.Gold = 0; message.Money = 0; message.Receiver = receiver.NickName; message.ReceiverID = receiver.ID; message.Sender = client.Player.PlayerCharacter.NickName; message.SenderID = client.Player.PlayerCharacter.ID; message.Title = message.Sender + LanguageMgr.GetTranslation("GoodsPresentHandler.Content") + message.Annex1Name + "]"; message.Type = (int)eMailType.PresentItem; db.SendMail(message); message.Revert(); } } if (annexIndex > 0) { message.AnnexRemark = annexRemark.ToString(); message.Content = content; message.Gold = 0; message.Money = 0; message.Receiver = receiver.NickName; message.ReceiverID = receiver.ID; message.Sender = client.Player.PlayerCharacter.NickName; message.SenderID = client.Player.PlayerCharacter.ID; message.Title = message.Sender + LanguageMgr.GetTranslation("GoodsPresentHandler.Content") + message.Annex1Name + "]"; message.Type = (int)eMailType.PresentItem; db.SendMail(message); } LogMgr.LogMoneyAdd(LogMoneyType.Shop, LogMoneyType.Shop_Present, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, gifttoken, offer, payGoods.ToString(), itemIDs, types.ToString()); client.Out.SendMailResponse(receiver.ID, eMailRespose.Receiver); client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Send); } else { eMsg = eMessageType.ERROR; msg = "GoodsPresentHandler.NoMoney"; } } else { eMsg = eMessageType.ERROR; msg = "GoodsPresentHandler.NoUser"; } } client.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg)); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { if (countConnect >= 3000) { client.Disconnect(); return 0; } int gold = 0; //表示金币 int money = 0; //表示点券 int offer = 0; //表示功勋 int gifttoken = 0; //表示礼劵 int medal = 0; StringBuilder payGoods = new StringBuilder(); //表示支付物品ID eMessageType eMsg = eMessageType.Normal; string msg = "UserBuyItemHandler.Success"; List<ItemInfo> buyitems = new List<ItemInfo>(); //购买物品列表 //List<int> needitemsinfo = new List<int>(); //购买所需物品列表 List<bool> dresses = new List<bool>(); List<int> places = new List<int>(); StringBuilder types = new StringBuilder(); bool isBind = false; ConsortiaInfo consotia = ConsortiaMgr.FindConsortiaInfo(client.Player.PlayerCharacter.ConsortiaID); int count = packet.ReadInt(); for (int i = 0; i < count; i++) { int buyFrom = packet.ReadInt(); int GoodsID = packet.ReadInt(); int type = packet.ReadInt(); string color = packet.ReadString(); bool dress = packet.ReadBoolean(); string skin = packet.ReadString(); int place = packet.ReadInt(); //这里开始处理公会商店 ShopItemInfo shopItem = Bussiness.Managers.ShopMgr.GetShopItemInfoById(GoodsID); //获取商品信息 //if (shopItem.ShopID == 2 || !Bussiness.Managers.ShopMgr.CanBuy(shopItem.ShopID, consotia == null ? 1 : consotia.ShopLevel, ref isBind, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.Riches)) if (!Bussiness.Managers.ShopMgr.CanBuy(shopItem.ShopID, consotia == null ? 1 : consotia.ShopLevel, ref isBind, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.Riches)) { client.Out.SendMessage(eMessageType.ERROR, LanguageMgr.GetTranslation("UserBuyItemHandler.FailByPermission")); return 1; } //if (shopItem == null) //{ // continue; //} ItemTemplateInfo goods = Bussiness.Managers.ItemMgr.FindItemTemplate(shopItem.TemplateID); //获取物品属性 ItemInfo item = ItemInfo.CreateFromTemplate(goods, 1, (int)ItemAddType.Buy); //创建物品模板 //////////////////////////////////////////////////////////////////////////////////////////////////// //判断有限期 if (0 == shopItem.BuyType) //时间购买类型 { if (1 == type) { item.ValidDate = shopItem.AUnit; } if (2 == type) { item.ValidDate = shopItem.BUnit; } if (3 == type) { item.ValidDate = shopItem.CUnit; } } else //数量购买类型 { if (1 == type) { item.Count = shopItem.AUnit; } if (2 == type) { item.Count = shopItem.BUnit; } if (3 == type) { item.Count = shopItem.CUnit; } } //////////////////////////////////////////////////////////////////////////////////////////////////////// if (item == null && shopItem == null) continue; item.Color = color == null ? "" : color; item.Skin = skin == null ? "" : skin; if (isBind == true) { item.IsBinds = true; } else { item.IsBinds = Convert.ToBoolean(shopItem.IsBind); } types.Append(type); types.Append(","); buyitems.Add(item); dresses.Add(dress); places.Add(place); ItemInfo.SetItemType(shopItem, type, ref gold, ref money, ref offer, ref gifttoken, ref medal); } if (buyitems.Count == 0) return 1; if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked) { client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked")); return 1; } //判断金币或礼券等是否足够 if (gold <= client.Player.PlayerCharacter.Gold && money <= client.Player.PlayerCharacter.Money && offer <= client.Player.PlayerCharacter.Offer && gifttoken <= client.Player.PlayerCharacter.GiftToken)// && //medal <= client.Player.PlayerCharacter.medal) { client.Player.RemoveMoney(money); client.Player.RemoveGold(gold); client.Player.RemoveOffer(offer); client.Player.RemoveGiftToken(gifttoken); //client.Player.RemoveMedal(medal); string itemIDs = ""; int annexIndex = 0; MailInfo message = new MailInfo(); StringBuilder annexRemark = new StringBuilder(); annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark")); for (int i = 0; i < buyitems.Count; i++) { itemIDs += (itemIDs == "" ? buyitems[i].TemplateID.ToString() : "," + buyitems[i].TemplateID.ToString()); if (client.Player.AddTemplate(buyitems[i], buyitems[i].Template.BagType, buyitems[i].Count)) { if (dresses[i] && buyitems[i].CanEquip()) { int slot = client.Player.MainBag.FindItemEpuipSlot(buyitems[i].Template); if ((slot == 9 || slot == 10) && (places[i] == 9 || places[i] == 10)) { slot = places[i]; } else if ((slot == 7 || slot == 8) && (places[i] == 7 || places[i] == 8)) { slot = places[i]; } client.Player.MainBag.MoveItem(buyitems[i].Place, slot, 0); msg = "UserBuyItemHandler.Save"; } } else { using (PlayerBussiness db = new PlayerBussiness()) { buyitems[i].UserID = 0; db.AddGoods(buyitems[i]); annexIndex++; annexRemark.Append(annexIndex); annexRemark.Append("、"); annexRemark.Append(buyitems[i].Template.Name); annexRemark.Append("x"); annexRemark.Append(buyitems[i].Count); annexRemark.Append(";"); switch (annexIndex) { case 1: message.Annex1 = buyitems[i].ItemID.ToString(); message.Annex1Name = buyitems[i].Template.Name; break; case 2: message.Annex2 = buyitems[i].ItemID.ToString(); message.Annex2Name = buyitems[i].Template.Name; break; case 3: message.Annex3 = buyitems[i].ItemID.ToString(); message.Annex3Name = buyitems[i].Template.Name; break; case 4: message.Annex4 = buyitems[i].ItemID.ToString(); message.Annex4Name = buyitems[i].Template.Name; break; case 5: message.Annex5 = buyitems[i].ItemID.ToString(); message.Annex5Name = buyitems[i].Template.Name; break; } if (annexIndex == 5) { annexIndex = 0; message.AnnexRemark = annexRemark.ToString(); annexRemark.Remove(0, annexRemark.Length); annexRemark.Append(LanguageMgr.GetTranslation("GoodsPresentHandler.AnnexRemark")); message.Content = LanguageMgr.GetTranslation("UserBuyItemHandler.Title") + message.Annex1Name + "]"; message.Gold = 0; message.Money = 0; message.Receiver = client.Player.PlayerCharacter.NickName; message.ReceiverID = client.Player.PlayerCharacter.ID; message.Sender = message.Receiver; message.SenderID = message.ReceiverID; message.Title = message.Content; message.Type = (int)eMailType.BuyItem; db.SendMail(message); eMsg = eMessageType.ERROR; msg = "UserBuyItemHandler.Mail"; message.Revert(); } } } } if (annexIndex > 0) { using (PlayerBussiness db = new PlayerBussiness()) { message.AnnexRemark = annexRemark.ToString(); message.Content = LanguageMgr.GetTranslation("UserBuyItemHandler.Title") + message.Annex1Name + "]"; message.Gold = 0; message.Money = 0; message.Receiver = client.Player.PlayerCharacter.NickName; message.ReceiverID = client.Player.PlayerCharacter.ID; message.Sender = message.Receiver; message.SenderID = message.ReceiverID; message.Title = message.Content; message.Type = (int)eMailType.BuyItem; db.SendMail(message); eMsg = eMessageType.ERROR; msg = "UserBuyItemHandler.Mail"; } } if (eMsg == eMessageType.ERROR) { client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver); } client.Player.OnPaid(money, gold, offer, gifttoken, medal, payGoods.ToString());//触发任务事件 LogMgr.LogMoneyAdd(LogMoneyType.Shop, LogMoneyType.Shop_Buy, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, gifttoken, offer, medal, "牌子编号", itemIDs, types.ToString()); } else { if (gold > client.Player.PlayerCharacter.Gold) { msg = "UserBuyItemHandler.NoGold"; } if (offer > client.Player.PlayerCharacter.Offer) { msg = "UserBuyItemHandler.NoOffer"; } if (gifttoken > client.Player.PlayerCharacter.GiftToken) { msg = "UserBuyItemHandler.GiftToken"; } if (medal > client.Player.PlayerCharacter.medal) { msg = "UserBuyItemHandler.Medal"; } eMsg = eMessageType.ERROR; } client.Out.SendMessage(eMsg, LanguageMgr.GetTranslation(msg)); return 0; }
public int HandlePacket(GameClient client, GSPacketIn packet) { int bagType = packet.ReadByte(); int place = packet.ReadInt(); PlayerInventory arkBag = client.Player.GetInventory((eBageType)bagType); ItemInfo goods = arkBag.GetItemAt(place); string full = ""; List<ItemInfo> infos = new List<ItemInfo>(); if (goods != null && goods.IsValidItem() && goods.Template.CategoryID == 11 && goods.Template.Property1 == 6 && client.Player.PlayerCharacter.Grade >= goods.Template.NeedLevel) { int money = 0; int gold = 0; int giftToken = 0; int medal = 0; int[] bags = new int[3]; OpenUpItem(goods.Template.Data, bags, infos, ref gold, ref money,ref giftToken, ref medal); bags[goods.GetBagType()]--; if (client.Player.RemoveTemplate(goods.TemplateID, 1)) //trminhpc { //格式如:你获得了 数量 点券,数量 金币,武器/装备/美容,数量 道具 StringBuilder notice = new StringBuilder(); int index = 0; StringBuilder msg = new StringBuilder(); msg.Append(LanguageMgr.GetTranslation("OpenUpArkHandler.Start")); if (money != 0) { msg.Append(money + LanguageMgr.GetTranslation("OpenUpArkHandler.Money")); client.Player.AddMoney(money); LogMgr.LogMoneyAdd(LogMoneyType.Box, LogMoneyType.Box_Open, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, gold, 0, 0,0, "", "", "");//添加日志 } if (gold != 0) { msg.Append(gold + LanguageMgr.GetTranslation("OpenUpArkHandler.Gold")); client.Player.AddGold(gold); } if (giftToken != 0) { msg.Append(giftToken + LanguageMgr.GetTranslation("OpenUpArkHandler.GiftToken")); client.Player.AddGiftToken(giftToken); } if (medal != 0) //trminhpc { msg.Append(medal + LanguageMgr.GetTranslation("OpenUpArkHandler.Medal")); client.Player.AddMedal(medal); } StringBuilder msga = new StringBuilder(); foreach (ItemInfo info in infos) { //IBag bag = client.Player.GetBag(info.GetBagType()); //bag.AddItem(info); //msg.Append((info.GetBagType() == 0 ? "" : info.Count.ToString()) + " " + info.Template.Name + ","); msga.Append(info.Template.Name + "x" + info.Count.ToString() + ","); if ((info.Template.Quality >= goods.Template.Property2) & (goods.Template.Property2 != 0)) { notice.Append(info.Template.Name + ","); index++; } //msg.Append(info.Template.Name + "x" + info.Count.ToString() + ","); if (!client.Player.AddTemplate(info, info.Template.BagType, info.Count)) { using (PlayerBussiness db = new PlayerBussiness()) { info.UserID = 0; db.AddGoods(info); MailInfo message = new MailInfo(); message.Annex1 = info.ItemID.ToString(); message.Content = LanguageMgr.GetTranslation("OpenUpArkHandler.Content1") + info.Template.Name + LanguageMgr.GetTranslation("OpenUpArkHandler.Content2"); message.Gold = 0; message.Money = 0; message.Receiver = client.Player.PlayerCharacter.NickName; message.ReceiverID = client.Player.PlayerCharacter.ID; message.Sender = message.Receiver; message.SenderID = message.ReceiverID; message.Title = LanguageMgr.GetTranslation("OpenUpArkHandler.Title") + info.Template.Name + "]"; message.Type = (int)eMailType.OpenUpArk; db.SendMail(message); full = LanguageMgr.GetTranslation("OpenUpArkHandler.Mail"); } } } if (msga.Length > 0) { msga.Remove(msga.Length - 1, 1); string[] msgstr = msga.ToString().Split(','); for (int i = 0; i < msgstr.Length; i++) { int counts = 1; //统计重复数量 //先统计重复数量 for (int j = i + 1; j < msgstr.Length; j++) { //重复,则更变字符串; if (msgstr[i].Contains(msgstr[j]) && msgstr[j].Length == msgstr[i].Length) { counts++; msgstr[j] = j.ToString(); } } //重复数字入串 if (counts > 1) { msgstr[i] = msgstr[i].Remove(msgstr[i].Length - 1, 1); msgstr[i] = msgstr[i] + counts.ToString(); } //判断是否留字符串 if (msgstr[i] != i.ToString()) { msgstr[i] = msgstr[i] + ","; msg.Append(msgstr[i]); } } } if (goods.Template.Property2 != 0 & index > 0) { string msg1 = LanguageMgr.GetTranslation("OpenUpArkHandler.Notice", client.Player.PlayerCharacter.NickName, goods.Template.Name, notice, notice.Remove(notice.Length - 1, 1)); //client.Out.SendSystemNotice(msg); GSPacketIn pkg1 = new GSPacketIn((byte)ePackageType.SYS_NOTICE); pkg1.WriteInt(2); pkg1.WriteString(msg1); GameServer.Instance.LoginServer.SendPacket(pkg1); GamePlayer[] players = Game.Server.Managers.WorldMgr.GetAllPlayers(); foreach (GamePlayer p in players) { if (p != client.Player) p.Out.SendTCP(pkg1); } } msg.Remove(msg.Length - 1, 1); msg.Append("."); client.Out.SendMessage(eMessageType.Normal, full + msg.ToString()); if (!string.IsNullOrEmpty(full)) { //GameServer.Instance.LoginServer.SendMailResponse(client.Player.PlayerCharacter.ID); client.Out.SendMailResponse(client.Player.PlayerCharacter.ID, eMailRespose.Receiver); } } } return 1; }