public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
                return 0;

            int money = packet.ReadInt();
            if (client.Player.PlayerCharacter.HasBagPassword && client.Player.PlayerCharacter.IsLocked)
            {

                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("Bag.Locked"));
                return 1;
            }

            if (money < 1 || client.Player.PlayerCharacter.Money < money)
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("ConsortiaRichesOfferHandler.NoMoney"));
                return 1;
            }

            bool result = false;
            string msg = "ConsortiaRichesOfferHandler.Failed";
            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                int riches = money / 2;
                if (db.ConsortiaRichAdd(client.Player.PlayerCharacter.ConsortiaID, ref riches, 5, client.Player.PlayerCharacter.NickName))
                {
                    result = true;
                    client.Player.PlayerCharacter.RichesOffer += riches;
                    //client.Player.SetMoney(-money);

                    client.Player.RemoveMoney(money);
                    LogMgr.LogMoneyAdd(LogMoneyType.Consortia, LogMoneyType.Consortia_Rich, client.Player.PlayerCharacter.ID, money, client.Player.PlayerCharacter.Money, 0, 0, (int)eSubConsumerType.Consortia_Riches_Offer,0, "", "", "");
                    msg = "ConsortiaRichesOfferHandler.Successed";
                    GameServer.Instance.LoginServer.SendConsortiaRichesOffer(client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.NickName, riches);
                }
            }
            packet.WriteBoolean(result);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);

            return 0;
        }
예제 #2
0
        /// <summary>
        /// 用户领奖
        /// </summary>
        /// <param name="quest"></param>
        /// <param name="rewardItemID"></param>
        /// <returns></returns>
        public bool Finish(BaseQuest baseQuest, int selectedItem)
        {
            //if (baseQuest.CanCompleted(m_player) == false)
            //    return false;

            #region 定义变量
            //提示用户
            string msg = "";
            //奖励Buff
            string RewardBuffName = string.Empty;
            int RewardBuffTime = 0;
            QuestInfo qinfo = baseQuest.Info;
            QuestDataInfo qdata = baseQuest.Data;
            #endregion

            #region 从游戏中领取奖品
            m_player.BeginAllChanges();
            try
            {
                if (baseQuest.Finish(m_player))
                {
                    RemoveQuest(baseQuest);

                    //固定奖励&选择奖励
                    List<QuestAwardInfo> awards = QuestMgr.GetQuestGoods(qinfo);
                    List<ItemInfo> mainBg = new List<ItemInfo>();
                    List<ItemInfo> propBg = new List<ItemInfo>();
                    foreach (QuestAwardInfo award in awards)
                    {
                        //获取固定奖励 或者 已经选取的可选奖励
                        if (award.IsSelect == false || award.RewardItemID == selectedItem)
                        {
                            ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.FindItemTemplate(award.RewardItemID);
                            if (temp != null)
                            {
                                msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardProp", temp.Name, award.RewardItemCount1) + " ";
                                Int32 tempCount = award.RewardItemCount1;
                                if (award.IsCount == true)
                                {
                                    tempCount = tempCount * qdata.RandDobule;
                                }

                                for (int len = 0; len < tempCount; len += temp.MaxCount)
                                {
                                    int count = len + temp.MaxCount > award.RewardItemCount1 ? award.RewardItemCount1 - len : temp.MaxCount;
                                    ItemInfo item = ItemInfo.CreateFromTemplate(temp, count, (int)ItemAddType.Quest);
                                    if (item == null)
                                        continue;
                                    item.ValidDate = award.RewardItemValid;
                                    item.IsBinds = true;
                                    item.StrengthenLevel = award.StrengthenLevel;//等级
                                    item.AttackCompose = award.AttackCompose;    //攻击加成
                                    item.DefendCompose = award.DefendCompose;    //防御加成
                                    item.AgilityCompose = award.AgilityCompose;  //敏捷加成
                                    item.LuckCompose = award.LuckCompose;        //幸运加成
                                    if (temp.BagType == eBageType.PropBag)
                                    {
                                        propBg.Add(item);
                                    }
                                    else
                                    {
                                        mainBg.Add(item);
                                    }
                                }
                            }
                        }
                    }

                    //判断背包的空位是否足够
                    if (mainBg.Count > 0 && m_player.MainBag.GetEmptyCount() < mainBg.Count)
                    {
                        baseQuest.CancelFinish(m_player);
                        m_player.Out.SendMessage(eMessageType.ERROR, m_player.GetInventoryName(eBageType.MainBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull") + " ");
                        return false;
                    }
                    if (propBg.Count > 0 && m_player.PropBag.GetEmptyCount() < propBg.Count)
                    {
                        baseQuest.CancelFinish(m_player);
                        m_player.Out.SendMessage(eMessageType.ERROR, m_player.GetInventoryName(eBageType.PropBag) + LanguageMgr.GetTranslation("Game.Server.Quests.BagFull") + " ");
                        return false;
                    }

                    //把物品放入背包
                    foreach (ItemInfo item in mainBg)
                    {
                        m_player.AddTemplate(item,eBageType.MainBag,1);
                    }
                    foreach (ItemInfo item in propBg)
                    {
                        if (item.TemplateID == 11408)//trminhpc
                        {
                            int rewardMedal = item.Count;
                            m_player.AddMedal(rewardMedal);
                            //msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Medal", rewardMedal + " ");
                        }
                        else
                        {
                            m_player.AddTemplate(item, eBageType.PropBag, 1);
                        }
                    }

                    msg = LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Reward") + msg;

                    //发放Buff
                    if ((qinfo.RewardBuffID > 0) && (qinfo.RewardBuffDate > 0))
                    {
                        ItemTemplateInfo temp = Bussiness.Managers.ItemMgr.FindItemTemplate(qinfo.RewardBuffID);
                        if (temp != null)
                        {
                            RewardBuffTime = qinfo.RewardBuffDate * qdata.RandDobule;
                            AbstractBuffer buffer = BufferList.CreateBufferHour(temp, RewardBuffTime);
                            buffer.Start(m_player);
                            msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardBuff", temp.Name, RewardBuffTime) + " ";
                        }

                    }

                    //奖励金币
                    if (qinfo.RewardGold != 0)
                    {
                        int rewardGold = qinfo.RewardGold * qdata.RandDobule;
                        m_player.AddGold(rewardGold);
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGold", rewardGold) + " ";
                    }
                    //奖励点卷
                    if (qinfo.RewardMoney != 0)
                    {
                        int rewardMoney = qinfo.RewardMoney * qdata.RandDobule;
                        m_player.AddMoney(qinfo.RewardMoney * qdata.RandDobule);
                        LogMgr.LogMoneyAdd(LogMoneyType.Award, LogMoneyType.Award_Quest, m_player.PlayerCharacter.ID, rewardMoney, m_player.PlayerCharacter.Money, 0, 0, 0,0, "", "", "");//添加日志
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardMoney", rewardMoney) + " ";
                    }
                    //奖励GP
                    if (qinfo.RewardGP != 0)
                    {
                        int rewardGp = qinfo.RewardGP * qdata.RandDobule;
                        m_player.AddGP(rewardGp);
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGB1", rewardGp) + " ";
                    }
                    //有公会则奖励财富
                    if ((qinfo.RewardRiches != 0) && (m_player.PlayerCharacter.ConsortiaID != 0))
                    {
                        int riches = qinfo.RewardRiches * qdata.RandDobule;
                        m_player.AddRichesOffer(riches);
                        using (ConsortiaBussiness db = new ConsortiaBussiness())
                        {
                            db.ConsortiaRichAdd(m_player.PlayerCharacter.ConsortiaID, ref riches);
                        }
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardRiches", riches) + " ";
                    }
                    //奖励功勋
                    if (qinfo.RewardOffer != 0)
                    {
                        int rewardOffer = qinfo.RewardOffer * qdata.RandDobule;
                        m_player.AddOffer(rewardOffer,false);
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardOffer", rewardOffer) + " ";
                    }
                    //奖励礼劵
                    if (qinfo.RewardBindMoney != 0)
                    {
                        int rewardGiftToken = qinfo.RewardBindMoney * qdata.RandDobule;
                        m_player.AddGiftToken(rewardGiftToken);
                        msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.RewardGiftToken", rewardGiftToken + " ");
                    }
                    //if (qinfo.RewardMedal != 0)//trminhpc
                    //{
                    //    int rewardMedal = qinfo.RewardMedal * qdata.RandDobule;
                    //    m_player.AddMedal(rewardMedal);
                    //    msg = msg + LanguageMgr.GetTranslation("Game.Server.Quests.FinishQuest.Medal", rewardMedal + " ");
                   // }
                    m_player.Out.SendMessage(eMessageType.Normal, msg);
                    SetQuestFinish(baseQuest.Info.ID);
                    m_player.PlayerCharacter.QuestSite =m_states;
                }
                OnQuestsChanged(baseQuest);

            }
            catch (Exception ex)
            {
                if (log.IsErrorEnabled)
                    log.Error("Quest Finish:" + ex);
                return false;
            }
            finally
            {
                m_player.CommitAllChanges();
            }
            #endregion
            return true;
        }