예제 #1
0
 ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
 ///it reports one or more contact points (including the one with deepest penetration)
 public void ContactPairTest(CollisionObject colObjA, CollisionObject colObjB, ContactResultCallback resultCallback)
 {
 }
예제 #2
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 public SingleContactCallback(CollisionObject collisionObject, CollisionWorld world, ContactResultCallback resultCallback)
 {
     m_collisionObject = collisionObject;
     m_world = world;
     m_resultCallback = resultCallback;
 }
예제 #3
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        //fixed me == checked Debug draw world


        ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
        ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
        public void ContactTest(CollisionObject colObj, ContactResultCallback resultCallback)
        {
        }
예제 #4
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 public BridgedManifoldResult(CollisionObject obj0, CollisionObject obj1, ContactResultCallback resultCallback)
     : base(obj0, obj1)
 {
     m_resultCallback = resultCallback;
 }