///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. ///it reports one or more contact points (including the one with deepest penetration) public void ContactPairTest(CollisionObject colObjA, CollisionObject colObjB, ContactResultCallback resultCallback) { }
public SingleContactCallback(CollisionObject collisionObject, CollisionWorld world, ContactResultCallback resultCallback) { m_collisionObject = collisionObject; m_world = world; m_resultCallback = resultCallback; }
//fixed me == checked Debug draw world ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) public void ContactTest(CollisionObject colObj, ContactResultCallback resultCallback) { }
public BridgedManifoldResult(CollisionObject obj0, CollisionObject obj1, ContactResultCallback resultCallback) : base(obj0, obj1) { m_resultCallback = resultCallback; }