コード例 #1
0
ファイル: CollisionWorld.cs プロジェクト: Belxjander/Asuna
 ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
 ///it reports one or more contact points (including the one with deepest penetration)
 public void ContactPairTest(CollisionObject colObjA, CollisionObject colObjB, ContactResultCallback resultCallback)
 {
 }
コード例 #2
0
ファイル: CollisionWorld.cs プロジェクト: Belxjander/Asuna
 public SingleContactCallback(CollisionObject collisionObject, CollisionWorld world, ContactResultCallback resultCallback)
 {
     m_collisionObject = collisionObject;
     m_world = world;
     m_resultCallback = resultCallback;
 }
コード例 #3
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ファイル: CollisionWorld.cs プロジェクト: Belxjander/Asuna
        //fixed me == checked Debug draw world


        ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback.
        ///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
        public void ContactTest(CollisionObject colObj, ContactResultCallback resultCallback)
        {
        }
コード例 #4
0
ファイル: CollisionWorld.cs プロジェクト: Belxjander/Asuna
 public BridgedManifoldResult(CollisionObject obj0, CollisionObject obj1, ContactResultCallback resultCallback)
     : base(obj0, obj1)
 {
     m_resultCallback = resultCallback;
 }