/// <summary> /// Entry point into console application. /// </summary> public static void Main() { ConstrutorDoVeiculo construtor; // Create shop with vehicle builders Venda venda = new Venda(); // Construct and display vehicles construtor = new ScooterBuilder(); venda.Construtor(construtor); construtor.trazerVeiculo().Exibir(); construtor = new CarBuilder(); venda.Construtor(construtor); construtor.trazerVeiculo().Exibir(); construtor = new MotoConstrutor(); venda.Construtor(construtor); construtor.trazerVeiculo().Exibir(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { // Builder pattern without Director(Shop.cs) VehicleBuilder builder; builder = new ScooterBuilder(); builder.MyConstruct(); Vehicle firstVehicle = builder.Vehicle; firstVehicle.Show(); builder = new CarBuilder(); builder.MyConstruct(); Vehicle secondVehicle = builder.Vehicle; secondVehicle.Show(); builder = new MotorCycleBuilder(); builder.MyConstruct(); Vehicle thirdVehicle = builder.Vehicle; thirdVehicle.Show(); Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); // Wait for user Console.ReadKey(); }
public static void Main() { var constructor = new VehicleConstructor(); var carBuilder = new CarBuilder(); constructor.Constructor(carBuilder); carBuilder.Vehicle.Show(); var scooterBuilder = new ScooterBuilder(); constructor.Constructor(scooterBuilder); scooterBuilder.Vehicle.Show(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
public static void Main() { VehicleBuilder builder; Factory factory = new Factory(); // Construct and display vehicles builder = new ScooterBuilder(); factory.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); factory.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
internal static void Main() { VehicleBuilder builder; var shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); }
/// <summary> /// Entry point into console application. /// </summary> public static void Main() { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); // Wait for user Console.ReadKey(); }
private static void Main() { VehicleBuilder builder; var shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
public static void Main() { // We can choose concrete constructor (director) IVehicleConstructor constructor = new VehicleConstructor(); // And we can choose concrete builder VehicleBuilder builder = new ScooterBuilder(); constructor.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); constructor.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); constructor.Construct(builder); builder.Vehicle.Show(); }
static void Main(string[] args) { var director = new Director(); IVehicleBuilder motorCycle = new MotorCycleBuilder(); director.Construct(motorCycle); motorCycle.GetResult.Show(); IVehicleBuilder car = new CarBuilder(); director.Construct(car); car.GetResult.Show(); IVehicleBuilder scoote = new ScooterBuilder(); director.Construct(scoote); scoote.GetResult.Show(); }
public static void Run() { Console.WriteLine("This real-world code demonstates the Builder pattern in which different vehicles are assembled in a step-by-step fashion. The Shop uses VehicleBuilders to construct a variety of Vehicles in a series of sequential steps."); VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); /* * --------------------------- * Vehicle Type: Scooter * Frame : Scooter Frame * Engine : none #Wheels: 2 #Doors : 0 * * --------------------------- * Vehicle Type: Car * Frame : Car Frame * Engine : 2500 cc #Wheels: 4 #Doors : 4 * * --------------------------- * Vehicle Type: MotorCycle * Frame : MotorCycle Frame * Engine : 500 cc #Wheels: 2 #Doors : 0 */ }
static void Main(string[] args) { TransportBuilder transportBuilder; // Create Builder,相当于中间件 RealConstructor realConstructer = new RealConstructor(); // 实际的执行者,又称Director transportBuilder = new ScooterBuilder(); // 建造滑板车 realConstructer.Construct(transportBuilder); transportBuilder.Transport.ShowResult(); transportBuilder = new MotorCycleBuilder(); // 建造摩托车 realConstructer.Construct(transportBuilder); transportBuilder.Transport.ShowResult(); transportBuilder = new CarBuilder(); // 建造汽车 realConstructer.Construct(transportBuilder); transportBuilder.Transport.ShowResult(); Console.ReadLine(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
public static void Main() { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); }
static void Main(string[] args) { // different builders MotorCycleBuilder motorCycleBuilder = new MotorCycleBuilder(); CarBuilder carBuilder = new CarBuilder(); ScooterBuilder scooterBuilder = new ScooterBuilder(); // create a director object Shop shop = new Shop(); shop.Construct(motorCycleBuilder); motorCycleBuilder.Vehicle.Show(); shop.Construct(carBuilder); carBuilder.Vehicle.Show(); shop.Construct(scooterBuilder); scooterBuilder.Vehicle.Show(); Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Showable adapter = new TransportAdapter(builder.Vehicle); //adapter.Show(); }
static void Main(string[] args) { #region 结构实现 // Create director and builders Director director = new Director(); Structural.Builder b1 = new ConcreteBuilder1(); Structural.Builder b2 = new ConcreteBuilder2(); // Construct two products director.Construct(b1); Product p1 = b1.GetResult(); p1.Show(); director.Construct(b2); Product p2 = b2.GetResult(); p2.Show(); #endregion Console.WriteLine("******************************"); #region 实践应用 VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); #endregion Console.ReadKey(); }
public static void Main() { AVehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); Console.WriteLine("---------------------------"); Console.WriteLine(builder.Vehicle); builder = new CarBuilder(); shop.Construct(builder); Console.WriteLine("\r\n---------------------------"); Console.WriteLine(builder.Vehicle); builder = new MotorCycleBuilder(); shop.Construct(builder); Console.WriteLine("\r\n---------------------------"); Console.WriteLine(builder.Vehicle); Console.ReadKey(); }