public override void Init() { ExistingMods = new Dictionary <Mod, ModManifest>(); LoadOrder = new List <Mod>(); ConsoleSys = Sys.Ref.ConsoleSys; SteamSys = Sys.Ref.Shared.GetNode <SteamSys>(); List <string> ModFolders = new List <string>(); ModFolders.AddRange(SteamSys.GetModFolders()); ModFolders.AddRange(FilesystemUtil.Sys.DirGetDirsTop("Mods")); foreach (var Folder in ModFolders) { ParseMod(Folder.Replace('\\', '/')); } if (Core.Mod.ModID == null) { ConsoleSys.Panic("We could not find any mod assigned as a Core. Quitting..."); return; } }
public override void Init() { Entries = new Entries(); Categories = new Categories(); ConsoleSys = Sys.Ref.ConsoleSys; AssemblySys = Sys.Ref.Shared.GetNode <AssemblySys>(); }
public override void Init() { if (!FilesystemUtil.Sys.FileExists("steam_appid.txt")) { ConsoleSys.Panic("steam_appid.txt does not exist, could not get AppID."); return; } ConsoleSys = Sys.Ref.ConsoleSys; EventSys = Sys.Ref.Shared.GetNode <EventSys>(); try { AppID = uint.Parse(FilesystemUtil.Sys.FileRead("steam_appid.txt")); if (!Packsize.Test()) { ConsoleSys.Panic("Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform."); return; } if (!DllCheck.Test()) { ConsoleSys.Panic("DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version."); return; } if (SteamAPI.RestartAppIfNecessary(new AppId_t(AppID))) { ConsoleSys.Panic("Steam requested us to restart app"); return; } } catch (Exception Exception) { ConsoleSys.Panic(Exception.Message); return; } if (!SteamAPI.Init()) { ConsoleSys.Panic("SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information."); return; } else { m_SteamAPIWarningMessageHook = new SteamAPIWarningMessageHook_t(SteamAPIDebugTextHook); SteamClient.SetWarningMessageHook(m_SteamAPIWarningMessageHook); ExistingItems = GetModFolders(); DownloadList = new List <ulong>(); DownloadItemResponse = Callback <DownloadItemResult_t> .Create(OnDownloadedItem); } }
public override void Init() { ConsoleSys = Sys.Ref.ConsoleSys; RegisteredCommands = new Dictionary <string, List <Command> >(); Paths = new Dictionary <int, List <BoundPath> >(); AutofillLimit = Sys.Ref.Shared.GetObject <ConfigSys>().Shared.Get <int>("Unary.Common.Console.AutofillLimit"); ProcessFiles("Unary.Common", "."); }
public override void Init() { ConsoleSys = Sys.Ref.ConsoleSys; Assemblies = new Dictionary <string, Assembly>(); NamedTypes = new Dictionary <string, Type>(); ActualTypes = new Dictionary <Type, string>(); Assembly[] NewAssemblies = AppDomain.CurrentDomain.GetAssemblies(); foreach (var Entry in NewAssemblies) { string CurrentName = Entry.GetName().Name; if (CurrentName.BeginsWith("System") || CurrentName.BeginsWith("Godot") || CurrentName.BeginsWith("mscorlib") || CurrentName.BeginsWith("Unary.")) { Assemblies[CurrentName] = Entry; AddTypes(Assemblies[CurrentName]); } } }
public override void _Ready() { Ref = this; Debug = OS.IsDebugBuild(); Shared = new SysManager(); Server = new SysManager(); Client = new SysManager(); AddChild(Shared); AddChild(Server); AddChild(Client); LaunchArguments = OS.GetCmdlineArgs().ToList(); AppType = new SysAppType(); if (LaunchArguments.Contains("server")) { AppType.SetServer(true); } else { AppType.SetClient(true); } try { Shared.AddUI(new ConsoleSys(), "Console"); ConsoleSys = Shared.GetUI <ConsoleSys>(); Main NewCommon = new Main(); NewCommon.AddShared(); Shared.AddObject(new BootSys()); Shared.GetObject <BootSys>().Add("Unary.Common", NewCommon); if (AppType.IsServer()) { Shared.GetObject <BootSys>().AddServer("Unary.Common"); } else { Shared.GetObject <BootSys>().AddClient("Unary.Common"); } Shared.AddObject(new ModSys()); Mod CoreMod = Shared.GetObject <ModSys>().Core.Mod; Shared.InitCore(CoreMod); if (AppType.IsServer()) { Server.InitCore(CoreMod); } else { Client.InitCore(CoreMod); } Shared.GetObject <BootSys>().AddShared(CoreMod.ModID); if (AppType.IsServer()) { Shared.GetObject <BootSys>().AddServer(CoreMod.ModID); } else { Shared.GetObject <BootSys>().AddClient(CoreMod.ModID); } } catch (Exception Exception) { ConsoleSys.Panic(Exception.Message); } }