private BuildServiceManager SetupMockData(ISource source) { var mockLight = SetupMockDeviceController(); var mockLightFactory = SetupMockLightFactory(mockLight); var buildServiceManagerToTest = new BuildServiceManager(source, mockLightFactory.Object); return buildServiceManagerToTest; }
public BuildIndicator(ISource buildSource) { _buildSource = buildSource; _manager = new BuildServiceManager(_buildSource, _lightFactory); }
public static void HandleException(Exception exception, BuildServiceManager manager, Light buildLight) { if (exception is UnknownBuildStateException) { buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(); Thread.Sleep(250); buildLight.LightColor = Light.Color.Green; buildLight.TurnOn(); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Green; manager.Reset(); return; } if (exception is BuildNotFoundException) { buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(); Thread.Sleep(250); buildLight.LightColor = Light.Color.Red; buildLight.TurnOn(true); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Red; manager.Reset(); return; } if (exception is DeviceNotConnectedException) { //have to ignore return; } //default buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(true); Thread.Sleep(250); buildLight.LightColor = Light.Color.Green; buildLight.TurnOn(true); Thread.Sleep(250); buildLight.LightColor = Light.Color.Red; buildLight.TurnOn(true); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Red; manager.Reset(); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Green; manager.Reset(); }
public BuildIndicator(ISource buildSource) { _buildSource = buildSource; _manager = new BuildServiceManager(_buildSource, _lightFactory); }
public static void HandleException(Exception exception, BuildServiceManager manager, Light buildLight) { if (exception is UnknownBuildStateException) { buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(); Thread.Sleep(250); buildLight.LightColor = Light.Color.Green; buildLight.TurnOn(); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Green; manager.Reset(); return; } if (exception is BuildNotFoundException) { buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(); Thread.Sleep(250); buildLight.LightColor = Light.Color.Red; buildLight.TurnOn(true); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Red; manager.Reset(); return; } if (exception is DeviceNotConnectedException) { //have to ignore return; } //default buildLight.LightColor = Light.Color.Yellow; buildLight.TurnOn(true); Thread.Sleep(250); buildLight.LightColor = Light.Color.Green; buildLight.TurnOn(true); Thread.Sleep(250); buildLight.LightColor = Light.Color.Red; buildLight.TurnOn(true); Thread.Sleep(3000); buildLight.LightColor = Light.Color.Red; manager.Reset(); buildLight.LightColor = Light.Color.Yellow; manager.Reset(); buildLight.LightColor = Light.Color.Green; manager.Reset(); }