private BuildServiceManager SetupMockData(ISource source)
        {
            var mockLight = SetupMockDeviceController();
            var mockLightFactory = SetupMockLightFactory(mockLight);

            var buildServiceManagerToTest = new BuildServiceManager(source, mockLightFactory.Object);
            return buildServiceManagerToTest;
        }
Ejemplo n.º 2
0
        public BuildIndicator(ISource buildSource)
        {
            _buildSource = buildSource;

            _manager = new BuildServiceManager(_buildSource, _lightFactory);
        }
        public static void HandleException(Exception exception, BuildServiceManager manager, Light buildLight)
        {
            if (exception is UnknownBuildStateException)
            {

                buildLight.LightColor = Light.Color.Yellow;
                buildLight.TurnOn();
                Thread.Sleep(250);
                buildLight.LightColor = Light.Color.Green;
                buildLight.TurnOn();

                Thread.Sleep(3000);
                buildLight.LightColor = Light.Color.Yellow;
                manager.Reset();
                buildLight.LightColor = Light.Color.Green;
                manager.Reset();

                return;
            }

            if (exception is BuildNotFoundException)
            {
                buildLight.LightColor = Light.Color.Yellow;
                buildLight.TurnOn();
                Thread.Sleep(250);
                buildLight.LightColor = Light.Color.Red;
                buildLight.TurnOn(true);

                Thread.Sleep(3000);
                buildLight.LightColor = Light.Color.Yellow;
                manager.Reset();
                buildLight.LightColor = Light.Color.Red;
                manager.Reset();

                return;
            }

            if (exception is DeviceNotConnectedException)
            {
                //have to ignore
                return;
            }

            //default
            buildLight.LightColor = Light.Color.Yellow;
            buildLight.TurnOn(true);
            Thread.Sleep(250);
            buildLight.LightColor = Light.Color.Green;
            buildLight.TurnOn(true);
            Thread.Sleep(250);
            buildLight.LightColor = Light.Color.Red;
            buildLight.TurnOn(true);

            Thread.Sleep(3000);
            buildLight.LightColor = Light.Color.Red;
            manager.Reset();
            buildLight.LightColor = Light.Color.Yellow;
            manager.Reset();
            buildLight.LightColor = Light.Color.Green;
            manager.Reset();
        }
Ejemplo n.º 4
0
        public BuildIndicator(ISource buildSource)
        {
            _buildSource = buildSource;

            _manager = new BuildServiceManager(_buildSource, _lightFactory);
        }
        public static void HandleException(Exception exception, BuildServiceManager manager, Light buildLight)
        {
            if (exception is UnknownBuildStateException)
            {
                buildLight.LightColor = Light.Color.Yellow;
                buildLight.TurnOn();
                Thread.Sleep(250);
                buildLight.LightColor = Light.Color.Green;
                buildLight.TurnOn();

                Thread.Sleep(3000);
                buildLight.LightColor = Light.Color.Yellow;
                manager.Reset();
                buildLight.LightColor = Light.Color.Green;
                manager.Reset();

                return;
            }

            if (exception is BuildNotFoundException)
            {
                buildLight.LightColor = Light.Color.Yellow;
                buildLight.TurnOn();
                Thread.Sleep(250);
                buildLight.LightColor = Light.Color.Red;
                buildLight.TurnOn(true);

                Thread.Sleep(3000);
                buildLight.LightColor = Light.Color.Yellow;
                manager.Reset();
                buildLight.LightColor = Light.Color.Red;
                manager.Reset();

                return;
            }

            if (exception is DeviceNotConnectedException)
            {
                //have to ignore
                return;
            }

            //default
            buildLight.LightColor = Light.Color.Yellow;
            buildLight.TurnOn(true);
            Thread.Sleep(250);
            buildLight.LightColor = Light.Color.Green;
            buildLight.TurnOn(true);
            Thread.Sleep(250);
            buildLight.LightColor = Light.Color.Red;
            buildLight.TurnOn(true);


            Thread.Sleep(3000);
            buildLight.LightColor = Light.Color.Red;
            manager.Reset();
            buildLight.LightColor = Light.Color.Yellow;
            manager.Reset();
            buildLight.LightColor = Light.Color.Green;
            manager.Reset();
        }