private void btnUpgradeTower1_Click(object sender, EventArgs e) { btnUpgradeTower1.Enabled = false; Player.Gold = Player.Gold - upgrade1; upgrade1 += 200; this.Controls["btnUpgradeTower1"].Text = "Tier " + count1 + " Upgrade " + upgrade1 + "gp"; Turrets.UpdateUpgrade(this, 1, 10); count1++; if (count1 == 6) { btnUpgradeTower1.Text = "Fully upgraded!"; } }
private void btnUpgradeTower4_Click(object sender, EventArgs e) { btnUpgradeTower4.Enabled = false; Player.Gold = Player.Gold - upgrade2; upgrade4 += 800; this.Controls["btnUpgradeTower4"].Text = "Tier " + count4 + " Upgrade " + upgrade4 + "gp"; Turrets.UpdateUpgrade(this, 4, 30); count4++; if (count4 == 6) { btnUpgradeTower4.Text = "Fully upgraded!"; } }
private void btnUpgradeTower3_Click(object sender, EventArgs e) { btnUpgradeTower3.Enabled = false; Player.Gold = Player.Gold - upgrade2; upgrade3 += 600; this.Controls["btnUpgradeTower3"].Text = "Tier " + count3 + " Upgrade " + upgrade3 + "gp"; Turrets.UpdateUpgrade(this, 3, 64); count3++; if (count3 == 6) { btnUpgradeTower3.Text = "Fully upgraded!"; } }
private void btnUpgradeTower2_Click(object sender, EventArgs e) { btnUpgradeTower2.Enabled = false; Player.Gold = Player.Gold - upgrade2; upgrade2 += 400; this.Controls["btnUpgradeTower2"].Text = "Tier " + count2 + " Upgrade " + upgrade2 + "gp"; Turrets.UpdateUpgrade(this, 2, 40); count2++; if (count2 == 6) { btnUpgradeTower2.Text = "Fully upgraded!"; } }