Esempio n. 1
0
        private void btnUpgradeTower1_Click(object sender, EventArgs e)
        {
            btnUpgradeTower1.Enabled = false;

            Player.Gold = Player.Gold - upgrade1;
            upgrade1   += 200;
            this.Controls["btnUpgradeTower1"].Text = "Tier " + count1 + " Upgrade " + upgrade1 + "gp";
            Turrets.UpdateUpgrade(this, 1, 10);

            count1++;
            if (count1 == 6)
            {
                btnUpgradeTower1.Text = "Fully upgraded!";
            }
        }
Esempio n. 2
0
        private void btnUpgradeTower4_Click(object sender, EventArgs e)
        {
            btnUpgradeTower4.Enabled = false;


            Player.Gold = Player.Gold - upgrade2;
            upgrade4   += 800;
            this.Controls["btnUpgradeTower4"].Text = "Tier " + count4 + " Upgrade " + upgrade4 + "gp";
            Turrets.UpdateUpgrade(this, 4, 30);

            count4++;
            if (count4 == 6)
            {
                btnUpgradeTower4.Text = "Fully upgraded!";
            }
        }
Esempio n. 3
0
        private void btnUpgradeTower3_Click(object sender, EventArgs e)
        {
            btnUpgradeTower3.Enabled = false;


            Player.Gold = Player.Gold - upgrade2;
            upgrade3   += 600;
            this.Controls["btnUpgradeTower3"].Text = "Tier " + count3 + " Upgrade " + upgrade3 + "gp";
            Turrets.UpdateUpgrade(this, 3, 64);

            count3++;
            if (count3 == 6)
            {
                btnUpgradeTower3.Text = "Fully upgraded!";
            }
        }
Esempio n. 4
0
        private void btnUpgradeTower2_Click(object sender, EventArgs e)
        {
            btnUpgradeTower2.Enabled = false;


            Player.Gold = Player.Gold - upgrade2;
            upgrade2   += 400;
            this.Controls["btnUpgradeTower2"].Text = "Tier " + count2 + " Upgrade " + upgrade2 + "gp";
            Turrets.UpdateUpgrade(this, 2, 40);

            count2++;
            if (count2 == 6)
            {
                btnUpgradeTower2.Text = "Fully upgraded!";
            }
        }