//********************************************************************************************************************************************* // // Method Name: Draw // // Description: // Draw the game objects onto the window based on the current game state. // // Arguments: // theSender - The object that sent the event arguments. // theEventArguments - The events that occurred by the sender. // // Return: // N/A // //********************************************************************************************************************************************* private void Draw(Object theSender, PaintEventArgs theEventArguments) { mBreakoutGame.Draw(theEventArguments.Graphics); }