예제 #1
0
        public void Draw()
        {
            GameWindow.Clear(Color.Black);

            Wall.Draw();

            Player.Draw();

            PlayerBall.Draw();

            Npc.Draw();

            GameWindow.Refresh();
        }
예제 #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            bat.Draw(spriteBatch);
            ball.Draw(spriteBatch);

            blocks.Draw(spriteBatch);

            live.Draw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }