public void Draw() { GameWindow.Clear(Color.Black); Wall.Draw(); Player.Draw(); PlayerBall.Draw(); Npc.Draw(); GameWindow.Refresh(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); bat.Draw(spriteBatch); ball.Draw(spriteBatch); blocks.Draw(spriteBatch); live.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }