void Awake() { if (s_instance) DestroyImmediate(gameObject); else s_instance = this; m_achievements = new List<Achievement>(); }
void Awake() { if (s_instance) { DestroyImmediate(gameObject); } else { s_instance = this; } m_achievements = new List <Achievement>(); }
void Awake() { if (s_instance) { DestroyImmediate(gameObject); } else { s_instance = this; } m_achievements = new List <Achievement>(); _bc = GameObject.Find("MainPlayer").GetComponent <BCConfig>().GetBrainCloud(); }