public void PlaceShipOnBoard(Player player) { try { ControlOutput.ShowWhoseTurn(player); Console.WriteLine("Input the location and direction(l, r, u, d) of the ships. Ex:) a2, r:"); PlaceShipRequest ShipToPlace = new PlaceShipRequest(); ShipPlacement result; do { ShipToPlace = ControlInput.GetLocationFromUser(ShipType.Battleship.ToString()); ShipToPlace.ShipType = ShipType.Battleship; result = player.PlayerBoard.PlaceShip(ShipToPlace); if (result == ShipPlacement.NotEnoughSpace) { Console.WriteLine("Not Enough Space!"); } else if (result == ShipPlacement.Overlap) { Console.WriteLine("Overlap placement!"); } } while (result != ShipPlacement.Ok); } catch (Exception) { throw; } }
public void Setup() { try { Console.ForegroundColor = ConsoleColor.White; ControlOutput.ShowFlashScreen(); ControlOutput.ShowHeader(); // get users string[] userSetUp = ControlInput.GetNameFromUser(); _players.Player1.Name = userSetUp[0]; _players.Player1.Win = 0; _players.Player2.Name = userSetUp[1]; _players.Player2.Win = 0; } catch (Exception) { throw; } }
/// <summary> /// Setup the board /// </summary> public void SetBoard() { try { ControlOutput.ResetScreen(new Player[] { _players.Player1, _players.Player2 }); _players.IsPlayer1 = BL.Responses.GetRandom.WhoseFirst(); _players.Player1.PlayerBoard = new Board(); PlaceShipOnBoard(_players.Player1); ControlOutput.ResetScreen(new Player[] { _players.Player1, _players.Player2 }); _players.Player2.PlayerBoard = new Board(); PlaceShipOnBoard(_players.Player2); Console.WriteLine("Battleship have been placed! Press any key to continue..."); Console.ReadKey(); } catch (Exception) { throw; } }
/// <summary> /// Clears screen, displays the header and displays the players /// </summary> /// <param name="player"></param> public static void ResetScreen(Player[] player) { Console.Clear(); ControlOutput.ShowHeader(); ControlOutput.ShowAllPlayer(player); }