Esempio n. 1
0
        public void PlaceShipOnBoard(Player player)
        {
            try
            {
                ControlOutput.ShowWhoseTurn(player);
                Console.WriteLine("Input the location and direction(l, r, u, d) of the ships. Ex:) a2, r:");

                PlaceShipRequest ShipToPlace = new PlaceShipRequest();
                ShipPlacement    result;
                do
                {
                    ShipToPlace          = ControlInput.GetLocationFromUser(ShipType.Battleship.ToString());
                    ShipToPlace.ShipType = ShipType.Battleship;
                    result = player.PlayerBoard.PlaceShip(ShipToPlace);
                    if (result == ShipPlacement.NotEnoughSpace)
                    {
                        Console.WriteLine("Not Enough Space!");
                    }
                    else if (result == ShipPlacement.Overlap)
                    {
                        Console.WriteLine("Overlap placement!");
                    }
                } while (result != ShipPlacement.Ok);
            }
            catch (Exception)
            {
                throw;
            }
        }
Esempio n. 2
0
        public void Setup()
        {
            try
            {
                Console.ForegroundColor = ConsoleColor.White;
                ControlOutput.ShowFlashScreen();
                ControlOutput.ShowHeader();

                // get users
                string[] userSetUp = ControlInput.GetNameFromUser();

                _players.Player1.Name = userSetUp[0];
                _players.Player1.Win  = 0;

                _players.Player2.Name = userSetUp[1];
                _players.Player2.Win  = 0;
            }
            catch (Exception)
            {
                throw;
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Setup the board
        /// </summary>
        public void SetBoard()
        {
            try
            {
                ControlOutput.ResetScreen(new Player[] { _players.Player1, _players.Player2 });

                _players.IsPlayer1 = BL.Responses.GetRandom.WhoseFirst();

                _players.Player1.PlayerBoard = new Board();
                PlaceShipOnBoard(_players.Player1);
                ControlOutput.ResetScreen(new Player[] { _players.Player1, _players.Player2 });

                _players.Player2.PlayerBoard = new Board();
                PlaceShipOnBoard(_players.Player2);
                Console.WriteLine("Battleship have been placed! Press any key to continue...");
                Console.ReadKey();
            }
            catch (Exception)
            {
                throw;
            }
        }
 /// <summary>
 /// Clears screen, displays the header and displays the players
 /// </summary>
 /// <param name="player"></param>
 public static void ResetScreen(Player[] player)
 {
     Console.Clear();
     ControlOutput.ShowHeader();
     ControlOutput.ShowAllPlayer(player);
 }