internal MotorJoint(MotorJointDef def) : base(def) { m_linearOffset = def.linearOffset; m_angularOffset = def.angularOffset; m_linearImpulse.SetZero(); m_angularImpulse = 0.0f; m_maxForce = def.maxForce; m_maxTorque = def.maxTorque; m_correctionFactor = def.correctionFactor; }
public MotorJointTest() { Body ground = null; { BodyDef bd = new BodyDef(); ground = m_world.CreateBody(bd); EdgeShape shape = new EdgeShape(); shape.Set(new Vec2(-20.0f, 0.0f), new Vec2(20.0f, 0.0f)); FixtureDef fd = new FixtureDef(); fd.shape = shape; ground.CreateFixture(fd); } // Define motorized body { BodyDef bd = new BodyDef(); bd.type = BodyType._dynamicBody; bd.Position.Set(0.0f, 8.0f); Body body = m_world.CreateBody(bd); PolygonShape shape = new PolygonShape(); shape.SetAsBox(2.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.friction = 0.6f; fd.Density = 2.0f; body.CreateFixture(fd); MotorJointDef mjd = new MotorJointDef(); mjd.Initialize(ground, body); mjd.maxForce = 1000.0f; mjd.maxTorque = 1000.0f; m_joint = (MotorJoint)m_world.CreateJoint(mjd); } m_go = false; m_time = 0.0f; }
internal MotorJoint(MotorJointDef def): base(def) { m_linearOffset = def.linearOffset; m_angularOffset = def.angularOffset; m_linearImpulse.SetZero(); m_angularImpulse = 0.0f; m_maxForce = def.maxForce; m_maxTorque = def.maxTorque; m_correctionFactor = def.correctionFactor; }