/// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            gameModeMenuEntry = new MenuEntry(string.Empty);
            gameDifficultyMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            SoundEffectsMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            // Hook up menu event handlers.
            gameModeMenuEntry.Selected += UngulateMenuEntrySelected;
            gameDifficultyMenuEntry.Selected += gameDifficultyMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            SoundEffectsMenuEntry.Selected += SoundEffectsMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(gameModeMenuEntry);
            MenuEntries.Add(gameDifficultyMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(SoundEffectsMenuEntry);
            MenuEntries.Add(elfMenuEntry);
        }
        public HighScoreScreen()
        {
            EnabledGestures = GestureType.Tap;
               gameModeMenuEntry = new MenuEntry(string.Empty);
            gameDifficultyMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            // event handlers
            // Hook up menu event handlers.
            gameModeMenuEntry.Selected += gameModeMenuEntrySelected;
            gameDifficultyMenuEntry.Selected += gameDifficultyMenuEntrySelected;
        }
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry playGameMenuEntry = new MenuEntry("Play Game");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry highScoreMenuEntry = new MenuEntry("High Score");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            playGameMenuEntry.Selected += PlayGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            highScoreMenuEntry.Selected += HighScoreMenuEntrySelected;
            exitMenuEntry.Selected += ExitMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(playGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(highScoreMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }
예제 #4
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 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         0,
         (int)entry.Position.Y - menuEntryPadding,
         ScreenManager.GraphicsDevice.Viewport.Width,
         entry.GetHeight(this) + (menuEntryPadding * 2));
 }
 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         (int)entry.Position.X,
         (int)entry.Position.Y - menuEntryPadding,
         entry.GetWidth(this) + (menuEntryPadding *2),
         entry.GetHeight(this) + (menuEntryPadding * 2));
 }