예제 #1
0
        private Elem[,] MakeLevelThreeMatrix()
        {
            Space           space           = new Space();
            Player          player          = new Player();
            Brick           brick           = new Brick();
            Concrete        concrete        = new Concrete();
            AdditionalLife  addLife         = new AdditionalLife();
            AdditionalBomb  addBomb         = new AdditionalBomb();
            AdditionalTime  addTime         = new AdditionalTime();
            Artifact        artifact        = new Artifact();
            ScoreMultiplier scoreMultiplier = new ScoreMultiplier();

            Elem[,] mas = new Elem[, ]
            {
                { brick, addTime, brick, space, brick, concrete, brick, brick, space, concrete },
                { brick, concrete, brick, concrete, concrete, concrete, scoreMultiplier, brick, space, brick },
                { space, brick, brick, brick, space, concrete, brick, concrete, concrete, space },
                { brick, concrete, addBomb, concrete, brick, concrete, space, brick, brick, brick },
                { space, brick, concrete, concrete, brick, addBomb, brick, concrete, space, artifact },
                { artifact, concrete, player, space, space, brick, concrete, concrete, concrete, brick },
                { space, addBomb, concrete, concrete, space, brick, space, brick, concrete, brick },
                { brick, concrete, brick, brick, brick, concrete, brick, brick, concrete, addLife },
                { brick, concrete, space, concrete, brick, concrete, concrete, space, concrete, brick },
                { space, brick, brick, concrete, space, brick, brick, space, brick, space }
            };
            return(mas);
        }
예제 #2
0
        private Elem[,] MakeLevelTwoMatrix()
        {
            Space          space    = new Space();
            Player         player   = new Player();
            Brick          brick    = new Brick();
            Concrete       concrete = new Concrete();
            AdditionalLife addLife  = new AdditionalLife();
            AdditionalBomb addBomb  = new AdditionalBomb();

            Elem[,] mas = new Elem[, ] {
                { player, space, space, brick, brick, addBomb },
                { space, brick, brick, space, concrete, space },
                { concrete, space, brick, brick, addLife, space },
                { concrete, brick, concrete, concrete, concrete, brick },
                { brick, space, brick, concrete, addBomb, space },
                { brick, brick, brick, concrete, space, brick },
                { concrete, space, brick, brick, brick, brick }
            };
            return(mas);
        }