private Elem[,] MakeLevelThreeMatrix() { Space space = new Space(); Player player = new Player(); Brick brick = new Brick(); Concrete concrete = new Concrete(); AdditionalLife addLife = new AdditionalLife(); AdditionalBomb addBomb = new AdditionalBomb(); AdditionalTime addTime = new AdditionalTime(); Artifact artifact = new Artifact(); ScoreMultiplier scoreMultiplier = new ScoreMultiplier(); Elem[,] mas = new Elem[, ] { { brick, addTime, brick, space, brick, concrete, brick, brick, space, concrete }, { brick, concrete, brick, concrete, concrete, concrete, scoreMultiplier, brick, space, brick }, { space, brick, brick, brick, space, concrete, brick, concrete, concrete, space }, { brick, concrete, addBomb, concrete, brick, concrete, space, brick, brick, brick }, { space, brick, concrete, concrete, brick, addBomb, brick, concrete, space, artifact }, { artifact, concrete, player, space, space, brick, concrete, concrete, concrete, brick }, { space, addBomb, concrete, concrete, space, brick, space, brick, concrete, brick }, { brick, concrete, brick, brick, brick, concrete, brick, brick, concrete, addLife }, { brick, concrete, space, concrete, brick, concrete, concrete, space, concrete, brick }, { space, brick, brick, concrete, space, brick, brick, space, brick, space } }; return(mas); }
private Elem[,] MakeLevelTwoMatrix() { Space space = new Space(); Player player = new Player(); Brick brick = new Brick(); Concrete concrete = new Concrete(); AdditionalLife addLife = new AdditionalLife(); AdditionalBomb addBomb = new AdditionalBomb(); Elem[,] mas = new Elem[, ] { { player, space, space, brick, brick, addBomb }, { space, brick, brick, space, concrete, space }, { concrete, space, brick, brick, addLife, space }, { concrete, brick, concrete, concrete, concrete, brick }, { brick, space, brick, concrete, addBomb, space }, { brick, brick, brick, concrete, space, brick }, { concrete, space, brick, brick, brick, brick } }; return(mas); }