private void start() { rounds = (items[2] as NumericButton).Value; players = (items[1] as NumericButton).Value; playing = true; // this panel is for all rounds bottomPanel = new PlayersPanel(Game, spriteBatch, players, rounds); // important is that this number is higher than on the map bottomPanel.DrawOrder = 2; Game.Components.Add(bottomPanel); // create map startRound(); }