public AssetBundle Load(string _name, Action <AssetBundle> _callBack) { AssetBundleManagerUnit unit; if (!dic.TryGetValue(_name, out unit)) { unit = new AssetBundleManagerUnit(_name); dic.Add(_name, unit); } return(unit.Load(_callBack)); }
public void Load(string _name, Action <AssetBundle, string> _callBack) { AssetBundleManagerUnit unit; if (!dic.ContainsKey(_name)) { unit = new AssetBundleManagerUnit(_name); dic.Add(_name, unit); } else { unit = dic [_name]; } unit.Load(_callBack); }