public bool MeshIntersects(StaticMesh that) => Blitz3D.MeshesIntersect(this, that);
public StaticMesh CopyMesh(StaticMesh parent = null) => new StaticMesh(Blitz3D.CopyMesh(this, parent));
public void Add(StaticMesh src) => Blitz3D.AddMesh(src, this);
public Surface(StaticMesh mesh, Brush brush = null) : this(Blitz3D.CreateSurface(mesh, brush)) { }