예제 #1
0
 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevName, this.Name, OnNameChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevSpecialization, this.Specialization, OnSpecializationChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCommander, this.IsCommander, OnIsCommanderChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsInCombat, this.IsInCombat, OnIsInCombatChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevCurrentMount, this.CurrentMount, OnCurrentMountChanged);
 }
예제 #2
0
파일: UI.cs 프로젝트: greaka/Blish-HUD
 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevCompassSize, this.CompassSize, OnCompassSizeChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCompassRotationEnabled, this.IsCompassRotationEnabled, OnIsCompassRotationEnabledChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsCompassTopRight, this.IsCompassTopRight, OnIsCompassTopRightChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsTextInputFocused, this.IsTextInputFocused, OnIsTextInputFocusedChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsMapOpen, this.IsMapOpen, OnIsMapOpenChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevUiSize, this.UISize, OnUISizeChanged);
 }
예제 #3
0
 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevId, this.Id, OnMapChanged);
 }
예제 #4
0
파일: Info.cs 프로젝트: greaka/Blish-HUD
 private void HandleEvents()
 {
     MumbleEventImpl.CheckAndHandleEvent(ref _prevBuildId, this.BuildId, OnBuildIdChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevIsGameFocused, this.IsGameFocused, OnIsGameFocusedChanged);
     MumbleEventImpl.CheckAndHandleEvent(ref _prevProcessId, this.ProcessId, OnProcessIdChanged);
 }